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Great Western Shootout
|Developer||Visual Concepts Ltd|
|Back in the Wild West, Sheriff Oldswell is desperate with the crime outbreak! Help him to clean up your precious town from any outlaw in this Western style shooting gallery game, released exclusively for the Apple IIGS computers. Great Western Shootout is a classic point and shoot game that offers good action, nice visuals and sampled sounds through a total of 10 spectacular shoot-out screens.|
STORY / GAMEPLAY
Great Western Shootout is a classic shooting gallery game, same as the popular Operation Wolf and the like. The game's story takes place in the Wild West where outlaws swarm your town. Your mission is to travel from location to location killing bad guys in exchange for bounty from the sheriff. You move a crosshair with the mouse and shoot the villains as they peek out from a variety of cover spots (i.e. windows, rocks, trees etc). Note that if it takes too long to shoot any outlaw, he will shoot you first decreasing your energy bar. More on that, you must watch not to shoot innocent civilians as they also peek out on screen, otherwise a part of your health will be instantly lost! (Hint: the outlaws always wear cowboy hats!). Fortunately there are times when medicine packs appear on screen, but for a limited time. The game can be played in single or two-players mode! Great Western Shootout is a nice game but difficulty increases enough as you progress. Although the mouse is not that responsive, which makes the gameplay frustrating at times, the game still offers some good fun!
GRAPHICS / SOUND
The graphics look fine and each location is nicely detailed although most of the backgrounds are static. The only animated objects here are the outlaw sprites, the civilians and the crosshair of your revolver. Each character is nicely animated but the overall slow action of the game is somewhat annoying. The sound is adequate enough with some nicely sampled gunfire sound effects but no music during gameplay.
|CPU: 16bit WDC 65C816 running at 2.8 MHz|
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
|12bit RGB 4096-colours palette (16 on screen and up to 256)|
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