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Game info |
|  | Star Fighter 3000 |  | Genre | Combat Flight Simulation | Developer | Fednet Software | Publisher | Krisalis Software | Released | 1994 | Rating
 | Graphics: | 9.0 | Sound: | 9.0 | Gameplay: | 8.0 | Overall: | 9.0 |
| Reviewed by | ndial | Star Fighter 3000 is a mission-based open-world space shooter for the Acorn Archimedes, packed with a stunning mix of flat-shaded and texture-mapped polygons. The game was later ported to the 3DO, Sega Saturn, PC (Windows) and Sony PlayStation. |
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Review |
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 STORY / GAMEPLAY The year is 3037, your application has been accepted and you are on live TV watched by over a billion people! You must fly through 108 exciting missions and fight your way through enemy defenses. You have to control enemy airspace and destroy any terrestrial installations and command your formations through huge intergalactic battles over many different planets. You must earn enough to buy the ultimate killing machine, win cash prizes or even gamble your way to success. GRAPHICS / SOUND Star Fighter 3000 is technically one of the best games I've ever seen on the Acorn Archimedes. It features a smooth blend of fast texture mapping and realistic 3D images. The game offers full 3D environments, with smooth animation (much like a 386 PC running at 33MHz or so back then). All the game's visuals are rendered at a color depth of 8 bits per pixel and a fixed resolution of 320 by 256, displaying 256 simultaneous colors, which is more suited to a TV or an early analogue RGB monitor, than a modern VGA monitor. The sound is also fine, featuring a nice introductory tune and a handful of impressive in-game sampled effects. | |
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Screenshots |
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Gameplay sample |
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Hardware information |
| Archimedes A3000/4000/5000 CPU: CPU: 32-bit RISC architecture ARM2 8Mhz (A300 and A400 series, A3000) ; ARM3 25/33Mhz (A540/A5000/A4) ; ARM250 12 Mhz (A3010, A3020, A4000) MEMORY: 1-8Mb RAM GRAPHICS: 12bit RGB palette (4096 colours) (12-bit) supporting 16 hardware palette registers. Resolutions from 160x256 to 640x512with with 4, 16 or 256 colours on screen. Also supported 1152x896 with 2 colours. SOUND: 8 channels 8 bit logarithmic with 7 independent stereo positions
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 | 12bit RGB 4096-colors palette (256 on screen) | |
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