
STORY / GAMEPLAY
A young boy, known as the Bitmap Kid, has a pair of magic pants that contain pockets with an infinite amount of storage space, and therefore he stores all of his toys in his pockets. One day the creatures who live in his pockets decide to keep his toys for themselves and play with them, so the Bitmap Kid must go on a journey to retrieve his toys from the creatures. The game is a platform game with standard abilities of walking, jumping, and hurling items to defeat foes. There are four areas in the game; Cave, Jungle, River and Mountain areas, each of which is split into several stages including a bonus stage where the Bitmap Kid must outdo the creatures depending on what toy is to be retrieved - for example, the Bike is found in the Cave area, and so the bonus stage is a bike race against the creatures. Although interesting enough, I found the gameplay rather slow in all versions.
GRAPHICS / SOUND
The A3000 version is cool and identical to the Amiga. It uses loads of colors and nicely drawn backgrounds. It is also very close to the Atari ST and PC versions (with some minor and hard to spot differences). The sprites are well drawn and animated too. The A3000 sound is identical to the Amiga version, featuring a pretty nice intro tune and some impressive in-game digitized effects.