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Game info
Archimedes

Magic Pockets

Magic Pockets
GenreArcade Platform
DeveloperBitmap Brothers
PublisherRenegade Software
Released1991
Rating
Graphics:8.0
Sound:8.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
Magic Pockets is a 1991 Bitmap Brothers platform game released for the Atari ST, Amiga, Acorn Archimedes and PC MS-DOS systems, with good graphics and sound (though a bit slow gameplay).
 
Review
Magic PocketsSTORY / GAMEPLAY
A young boy, known as the Bitmap Kid, has a pair of magic pants that contain pockets with an infinite amount of storage space, and therefore he stores all of his toys in his pockets. One day the creatures who live in his pockets decide to keep his toys for themselves and play with them, so the Bitmap Kid must go on a journey to retrieve his toys from the creatures. The game is a platform game with standard abilities of walking, jumping, and hurling items to defeat foes. There are four areas in the game; Cave, Jungle, River and Mountain areas, each of which is split into several stages including a bonus stage where the Bitmap Kid must outdo the creatures depending on what toy is to be retrieved - for example, the Bike is found in the Cave area, and so the bonus stage is a bike race against the creatures. Although interesting enough, I found the gameplay rather slow in all versions.

GRAPHICS / SOUND
The A3000 version is cool and identical to the Amiga. It uses loads of colors and nicely drawn backgrounds. It is also very close to the Atari ST and PC versions (with some minor and hard to spot differences). The sprites are well drawn and animated too. The A3000 sound is identical to the Amiga version, featuring a pretty nice intro tune and some impressive in-game digitized effects.
 
Screenshots
  • Magic Pockets
  • Magic Pockets
  • Magic Pockets
  • Magic Pockets
  • Magic Pockets
 
Gameplay sample
 
Comparable platforms
Acorn Archimedes
Atari ST
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

Archimedes A3000/4000/5000

Archimedes A3000/4000/5000CPU: CPU: 32-bit RISC architecture ARM2 8Mhz (A300 and A400 series, A3000) ; ARM3 25/33Mhz (A540/A5000/A4) ; ARM250 12 Mhz (A3010, A3020, A4000)
MEMORY: 1-8Mb RAM
GRAPHICS: 12bit RGB palette (4096 colours) (12-bit) supporting 16 hardware palette registers. Resolutions from 160x256 to 640x512with with 4, 16 or 256 colours on screen. Also supported 1152x896 with 2 colours.
SOUND: 8 channels 8 bit logarithmic with 7 independent stereo positions
read more...
The Archimedes A3000/4000/5000 (default) color palette
12bit RGB 4096-colors palette (256 on screen)
 
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