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Game info
Archimedes

Nebulus

Nebulus
GenreArcade Platform
DeveloperKrisalis Software
PublisherKrisalis Software
Released1992
Rating
Graphics:8.0
Sound:9.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Nebulus is a computer game with some distinctive unique features in its scenario. The game was published by Hewson in late 80s for Spectrum ZX, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST, Acorn Archimedes and DOS computers.
 
Review
NebulusINFO
Nebulus is a platform game with some distinctively unique features. Your character, a small frog-like, green creature called Pogo, is on a mission to destroy eight towers that were built onto the sea surface.

STORY / GAMEPLAY
As Pogo, you are spawned via a submarine and have to climb from the bottom finding your to the top of each tower. During gameplay, Pogo always remains at the centre of the screen with horizontal movements causing the screen to scroll in a "three-dimensional" circular motion, thus turning the tower around. The towers are cylinder shaped and have ledges on their outside, either horizontal forming stairs or connected via elevators. Along your way there are several enemies (Aliens) flying or jumping around (mostly bouncing balls) and upon collision they will instantly send you at a lower ground or directly into the sea. It must be pointed that there are a few platforms that cannot bear your weight so they easily break and Pogo falls all the way down. There is a bonus game featured in-between the levels, which is a nice horizontal scroller in the deap sea shooting fish and collecting bonus. OK, although the gameplay is quite interesting (and unique), Nebulus is among the most difficult games to play so I think that the 3 lives given are way too short to survive on a time-limited quest!

GRAPHICS / SOUND
The Archimedes version is colorful with nicely animated sprites though colors are limited to 32 and in contrast to the Atari ST and Commodore Amiga versions which offer 50+ colors on screen here. As with the Amiga version, you get "rotational" 3D scrolling with precise hidden-surface removal running at 25 frames per second and multi-layer parallax scrolling on underwater levels at about 50 frames per second! Impressive that is!
This version's sound has a pretty nice main menu theme which is differently composed than the other 16bit versions while there are a few catchy sampled SFX during gameplay. The bonus level has a funky-style beat tune, which makes the entire game much more enjoable to the ears, and in general soundwise, the Archimedes version is the best among its 16bit counterparts!
 
Screenshots
  • Nebulus
  • Nebulus
  • Nebulus
  • Nebulus
  • Nebulus
  • Nebulus
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



27 colors
Acorn Archimedes



50 colors
Atari ST



14 colors
PC MS-DOS



58 colors
Commodore Amiga OCS/ECS
 
 
Hardware information

Archimedes A3000/4000/5000

Archimedes A3000/4000/5000CPU: CPU: 32-bit RISC architecture ARM2 8Mhz (A300 and A400 series, A3000) ; ARM3 25/33Mhz (A540/A5000/A4) ; ARM250 12 Mhz (A3010, A3020, A4000)
MEMORY: 1-8Mb RAM
GRAPHICS: 12bit RGB palette (4096 colours) (12-bit) supporting 16 hardware palette registers. Resolutions from 160x256 to 640x512with with 4, 16 or 256 colours on screen. Also supported 1152x896 with 2 colours.
SOUND: 8 channels 8 bit logarithmic with 7 independent stereo positions
read more...
The Archimedes A3000/4000/5000 (default) color palette
12bit RGB 4096-colors palette (256 on screen)
 
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