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|MiG-29 Fulcrum is a combat flight simulator developed by Simis Software and published by Domark in September 1991. The game uses the same game graphics engine as the F-16 Multi-Role Fighter and it's available for the Acorn 32bit, Amiga, Atari ST and DOS computers.|
STORY / GAMEPLAY
The MIG-29 Fulcrum is one of the best combat airplanes in the world so there is plenty of potential in this, first ever, combat flight simulator from Domark. The game starts in a fairly impressive way with a grungy heavy metal intro tune (!) followed by a brief sequence that shows the MiG flying over Kremlin. You can select a mission out of the six available. One of them is a flight training where after crashing to the ground it takes you back to the runway (in all other missions every crash is fatal!) The rest missions include submarine-hunting in the Arctic, dog-fights with Chinese fighters over the Great Wall, attacking and destroying bridges, vehicles and SAM sites plus a final multi-role scenario where you destroy a nuclear power plant in the desert. But in order to reach to the last mission you must first gather 500 points in total. The cockpit is much like the real life Fulcrum, including systems such as HUD (Head Up Display), weapon selection and engine controls (similar to other combat flight simulators). You may use either a joystick or a mouse + keyboard to control the aircraft. The game is very fun to play although its limited action and its classic scenarios that do not support any expansion / mission disks.
GRAPHICS / SOUND
MiG-29 Fulcrum on the Acorn Archimedes has decent visuals with 32 colors on-screen (much like the Amiga counterpart and double the colors of the Atari ST). The main difference on the Acorn version is its super fast action and smooth animation of the game's full 3D environments, in which the Acorn's RISC CPU shows some teeth. The game's sound is fair enough, including a nice intro tune but only a few sampled sound effects (like the aircraft's engine, gun / missile fire and explosions).
|CPU: CPU: 32-bit RISC architecture ARM2 8Mhz (A300 and A400 series, A3000) ; ARM3 25/33Mhz (A540/A5000/A4) ; ARM250 12 Mhz (A3010, A3020, A4000)|
MEMORY: 1-8Mb RAM
GRAPHICS: 12bit RGB palette (4096 colours) (12-bit) supporting 16 hardware palette registers. Resolutions from 160x256 to 640x512with with 4, 16 or 256 colours on screen. Also supported 1152x896 with 2 colours.
SOUND: 8 channels 8 bit logarithmic with 7 independent stereo positions
|12bit RGB 4096-colors palette (256 on screen)|
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