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16bit Consoles: 82
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Shooter
Reviewed byndial
Scorpius is a shoot 'em up game by Arxe, presented for the first time on the November 1992 Archimedes World cover disk. This game is a versatile 2D arcade shooter with smooth animation, great graphics and sound!
You control your mighty ship to fight a vast array of aliens and kill everything that moves until you reach the end-level big one. As in every good arcade shooter (like R-Type or Saint Dragon) you can hold down the fire button to power up your main weapon and unleash a furious fire ball or hammer the keyboard to rapidly fire small rounds towards the enemies. You are called to fly through closing gaps, lightning-storms and hoards of projectiles coming at you from all directions! Note that the game is quite hard! The full game was never released and Arxe later changed their projects. Nevertheless, this demo shows the first level of what would have been a truly superb side scrolling shoot'em'up with brilliant graphics, tons of enemies to blast at a whole host of power-ups to boot. The game area is wide enough since you can also move up and down a bit -the demo's single level is big enough to keep you playing for quite some time.

As already said, the graphics are brilliant with great colors and lots of huge, smoothly animated sprites on screen! There is also parallax scrolling involved at the background scenery. As far as the sound, the game has some catchy in-game tunes and great sound effects. Scorpius is a truly great shooter and it's too bad it wasn't completed, for sure.
  • Scorpius
  • Scorpius
  • Scorpius
  • Scorpius
  • Scorpius
  • Scorpius
  • Scorpius
Hardware information

Archimedes A3000/4000/5000

Archimedes A3000/4000/5000CPU: CPU: 32-bit RISC architecture ARM2 8Mhz (A300 and A400 series, A3000) ; ARM3 25/33Mhz (A540/A5000/A4) ; ARM250 12 Mhz (A3010, A3020, A4000)
GRAPHICS: 12bit RGB palette (4096 colours) (12-bit) supporting 16 hardware palette registers. Resolutions from 160x256 to 640x512with with 4, 16 or 256 colours on screen. Also supported 1152x896 with 2 colours.
SOUND: 8 channels 8 bit logarithmic with 7 independent stereo positions
The Archimedes A3000/4000/5000 (default) color palette
12bit RGB 4096-colors palette (256 on screen)
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