Chuck Rock is an early 90s side-scrolling platform game developed by Core Design and released for the Commodore Amiga and Atari ST. The game was later ported to the Acorn Archimedes, the Commodore 64 and some video game consoles.
Review
STORY / GAMEPLAY Chuck Rock's ever loving wife (Ophella) has been kidnapped by an evil -and rather good looking- guy named Gary. Your mission is to rescue her as soon as possible, but it's not going to be a walk in the park as you have to battle against several nasties along your way! The story is set in the prehistoric age in which there are plenty of hungry dinosaurs just waiting for you... as well as creatures that come in quite different shapes and sizes (!) Note that not all of these creatures will harm you, rather than some of them will give you a lift across swamps or deep gaps that would otherwise be impassable! There are five different levels of platforms action, each one divided in 5 sub-levels! Of course you are bound to endure a few hits but if you sustain too many...you're dead, starting all over again! So, do you really want to see Ophella again? Then grab your joystick and go for it! The gameplay is really fun, following the typical action platform moves in all eight directions. You may jump on several platform in order to avoid enemies or grab a few bonuses, including energy portions (depicted as hearts).
GRAPHICS / SOUND The graphics on the 16bit Acorn are nice, very colorful, with plenty of details on screen. The sprites move fast and most of them are very well designed. The Archimedes version uses a few less colors compared to the Amiga but it has the same level details. The sound is pretty good on the Archimedes (similar to the Amiga), featuring a nice intro music and several sampled sound effects during gameplay.