World Championship Boxing is an impressive boxing manager simulator with lots of tactical and strategic options, innovative gameplay, including emphasis on negotiation skills! The game still remains one of the best boxing management simulation games! It was released for the Acorn Archimedes, Amstrad CPC, Atari ST/E, Amiga, Commodore C64/128 and PC (MS-DOS) home computers.
Review
STORY / GAMEPLAY: Your job as a boxing manager is to make new contracts, watch training sessions, heal your fighter(s) and make appropriate decisions to succeed. You arrange fights by calling other boxing agencies and managers or individual fighters. There are 17 computer controlled managers who mange a total of 100 boxers (!) under contract. You view your boxer's records and accordingly you make the calls to arrange fights! Use your negotiation skills (by choosing the most appropriate of the available answers) to secure bouts against rated boxers! Arranging fights and winning will increase your athletes' world ranking which will lead them to a world championship title and you to lots of wealth! You may also arrange to watch a few fights and decide which of your boys is the most capable to win! You can plan each of your boxer’s training schedule in detail by selecting certain available activities, which will effect different statistics!
GRAPHICS / SOUND Ok, this boxing management game looks cool and it's a very stylish piece of software, offering continuous gameplay with some nice visuals! The game takes you inside several detailed indoor screens, some of them animated (like watching the secretary moving her awesome body around the office!). Unfortunately there are no animated boxing fights which is rather awkward at least in order to add a little more to the game's good presentation. Overall, the Archimedes version looks identical to the Amiga and PC versions. The game's sound is adequate, offering a (rather repetitive) in-game tune. I would prefer to have a few more sound effects especially during fighting sessions which are only found on the Amiga version (like sampled crowd cheering, round bell ringing and more).