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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Metal Mutant

Metal Mutant
GenreAction Adventure
DeveloperSilmarils
PublisherSilmarils
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Metal Mutant is a side scrolling action adventure game developed and published in 1991 by the French house Silmarils for the Atari ST, Amiga (OCS) and DOS. The game plays and feels pretty much like the other great games from Silmarils: Targhan, Starblade and Colorado. The Atari ST version comes in 1 disk.
 
Review
Metal MutantSTORY / GAMEPLAY
The story takes place somewhere in the far future where a scientist invents and develops a super computer named Arod 7, to watch and protect all colonies. But it seems that the colonists have had enough by this machine's control over their lives and now rebel teams are almost everywhere. You control the "Metal Mutant Machine" a rebel-made super robot and land to the planet Kronox in order to find and destroy Arod 7. As Metal Mutant, you have the ability to transform into three different metal morphs: First one is the Cyborg, a humanoid robot that carries a devastating axe and a deadly fork. Cyborg can jump through long gaps with ease or even lift itself using a steel rope launcher when needed. The second morph is called Dino and it's a powerful metal dinosaur that can forcefully bite its opponents (especially the shorter ones) and also throw flames through its mouth and tail. The third one is Tank, a caterpillar-driven robot that looks like a small tank from World War I (!) This guy uses a torpedo launcher and can fire towards the enemy from a great distance and in all 8 directions. You can transform into these mutants by pressing at any time Down and Fire simultaneously, depending on the situation you're in to and on the type of enemies you are about to battle. Walking through the planet's surface you collect various upgrades than can help increase energy, power up your weapons so that you can survive. Difficulty level is getting gradually higher, so you'll have the time to master the game's mechanics and the control of your mutants.

GRAPHICS / SOUND
Metal Mutant on the Atari ST features great environments, sprites and smooth animation. The game's visuals are great though they are mostly based on green. The Atari ST version is almost identical to its Amiga and DOS counterparts (as most Silmarils' ST games are). The sound on the ST features many sampled sound effects from your mutants' specific sounds to other ambient sounds around the planet's surface. The intro music is a well composed sampled theme much like the Amiga version's but in lower sampling quality. Overall, Metal Mutants (as well as the other Silmarils games) is among the best video games for the Atari ST machines.
 
Screenshots
  • Metal Mutant
  • Metal Mutant
  • Metal Mutant
  • Metal Mutant
  • Metal Mutant
  • Metal Mutant
  • Metal Mutant
  • Metal Mutant
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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