Atari ST games list! 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 86
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Random Old Ads!
Game info


GenreArcade Platform
PublisherGrandslam Interactive
Reviewed byndial
Pac-Mania is a "hit" from the coin-ops, converted to almost all 8bit and 16bit computers and consoles. It is one of the best Pac Man games ever created. The NES conversion was developed in 1990 and a year later, its main antagonist's (the Master System) version followed.
Pac Mania brings a different style in Pac Man gaming. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision. And believe me this jump can save you from hard situations. The main goal of the game is to swallow all the dots and complete the level. There are four worlds (rounds here) to travel through, the first three are selectable as staring levels from the front end. On the higher levels, things like wraparound mazes appear just to fool you into thinking that the maze is larger than it is. More and more ghosts appear and mazes become more intricate. Right near the end, the big ghosts appear (twice the size of an ordinary ghost) which are hard to avoid and have the ability to...jump too! There's also a use a Pac Booster that lets him move at super-speeds. The only problem is, now you can no longer see the full playfield, so you can't know exactly which pills you haven't taken, or plan your routes and strategies accordingly.
In general, Pac-Mania is great. You'll love the new challenging levels - they are available in so many mind-boggling shapes and they'll surely turn you into a certified Pac-Maniac! What a simple, addictive and excellent game to play indeed!

The Atari ST conversion is unfortunately inferior compared to any other 16bit home computer and this happens due to the system's graphics hardware limitations. As a result, several features from the original's visuals and its innovative level design are missing from this conversion and each stage's backgrounds look almost monochromatic (except for the sprites). Also, the gameplay area is significantly smaller compared to the Amiga or the Acorn A3000 conversions, since it covers only the 2/3 of the full screen. The animation seems quite slow on the ST as well probably due to the lack of a Blitter chip on the earlier ST models and thus the inability to scroll large portions of background layer (due to the pseudo-3D effect) so the entire screen has to be re-drawn everytime you move the Pac-man! I think an STE conversion would do much better than that! Sonically, the game offers the original arcade tune plus a few sampled sounds effects, slightly inferior in sampling quality to the Amiga and the Archimedes computers.
  • Pac-Mania
  • Pac-Mania
  • Pac-Mania
  • Pac-Mania
  • Pac-Mania
  • Pac-Mania
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

16 colors
Acorn Archimedes

26 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

176 colors
Sharp X68000
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
No comments added yet
Login to leave your message!
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Design & Developed by ndial
Free counters!