Twinworld: Land Of Vision is a great action platform game set in a fantasy world! It was released for the Commodore 64, Amstrad CPC, Acorn Archimedes, Amiga and Atari ST home computers in the early 90s.
STORY / GAMEPLAY
You control an elf called Ulopa. Ulopa is a prince and the sole survivor of the Cariken royal family. Ulopa has to avenge his father's death and must travel through 23 progressively harder levels to find the pieces of a stolen amulet and confront an evil wizard called Maldur. The gameplay mainly involves jumping on different platforms and shooting magical balls towards enemies, which come in the form of various evil looking, fantasy animals (three in total). Each weapon might run out but it can also be replenished when killing the evil creatures. To complete a level, Ulopa must find a piece of the stolen amulet and go through the main exit door while he must also enter caves and reveal secret doors to find more bonuses. There's an option for when things get desperate: You can press the ESC key when you cannot do anything to proceed and the game will take you some steps back. But this will cost a life as well, so be careful with your moves and actions.
GRAPHICS / SOUND The graphics on the Atari ST are good with colorful levels and nice sprite animations. Note that the Atari ST and Archimedes versions are almost identical in graphics but the game on the ST plays in flip-screen which is quite awkward at times since you might be hit by an enemy sprite without even seeing it! The sound on the ST version is very good as well. I liked the in-game tunes and sound effects, as well as the sampled intro music (which is the same as the Amiga version but of slightly lower quality).
GAMEPLAY SAMPLE VIDEO On our video below you may watch the Atari ST, Amiga and Acorn Archimedes versions of the game.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).