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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Twinworld

Twinworld
GenrePlatform Shooter
DeveloperBlue Byte Software
PublisherUbi Soft
Released1991
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Twinworld: Land Of Vision is a great action platform game set in a fantasy world! It was released for the Commodore 64, Amstrad CPC, Acorn Archimedes, Amiga and Atari ST home computers in the early 90s.
 
Review
TwinworldSTORY / GAMEPLAY
You control an elf called Ulopa. Ulopa is a prince and the sole survivor of the Cariken royal family. Ulopa has to avenge his father's death and must travel through 23 progressively harder levels to find the pieces of a stolen amulet and confront an evil wizard called Maldur. The gameplay mainly involves jumping on different platforms and shooting magical balls towards enemies, which come in the form of various evil looking, fantasy animals (three in total). Each weapon might run out but it can also be replenished when killing the evil creatures. To complete a level, Ulopa must find a piece of the stolen amulet and go through the main exit door while he must also enter caves and reveal secret doors to find more bonuses. There's an option for when things get desperate: You can press the ESC key when you cannot do anything to proceed and the game will take you some steps back. But this will cost a life as well, so be careful with your moves and actions.

GRAPHICS / SOUND
The graphics on the Atari ST are good with colorful levels and nice sprite animations. Note that the Atari ST and Archimedes versions are almost identical in graphics but the game on the ST plays in flip-screen which is quite awkward at times since you might be hit by an enemy sprite without even seeing it! The sound on the ST version is very good as well. I liked the in-game tunes and sound effects, as well as the sampled intro music (which is the same as the Amiga version but of slightly lower quality).

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, Amiga and Acorn Archimedes versions of the game.
 
Screenshots
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Acorn Archimedes
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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