Atari ST games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

James Pond

James Pond
GenreAction Platform
DeveloperVectodean / Millennium
PublisherElectronic Arts
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
James Pond: Underwater Agent is a platform video game released in 1990. The name of the game is actually a parody from the famous James Bond 007 secret agent! James Pond has a lot going for it with its cute graphics, funny sounds, addictive gameplay and endless fun with a great sense of humor! James Pond was released for the Commodore Amiga OCS, Atari ST, Acorn Archimedes and Sega Mega Drive systems.
 
Review
James PondSTORY / GAMEPLAY
James, this little fish character, was quite popular back in the 90s and was even featured in some comic books! The game was successful enough to spawn two more sequels and one spin-off. In James Pond: Underwater Agent you play the role of a secret oceanic agent, an intelligent, mutated anthropomorphic fish, hired by the British Secret Service to protect the seas and take out the bad guys of the underwater areas. You mainly have to set some innocent aquatic creatures free, solve puzzles, defeat enemies and find items to perform specific tasks such as keys to open the cages or sponges to bung up the holes on leaking oil tankers. James can also fire bubbles towards his enemies to trap them and finally pop them to kill. There are 12 different missions, each named after some James Bond movies! Each mission information is displayed right before you begin your quest. James Pond has a lot going for it with its colorful presentation and its great sense of humor!

GRAPHICS / SOUND
The ST version is technically nice, with colorful graphics, quite close to the original (Amiga) and better than the Archimedes version(!) The sprites' animation is quite smooth while the action is fast. I also liked the ST sound on this one that includes some nice sound effects and in-game tunes while there is also a catchy introductory theme taken from the original.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, Amiga OCS and Sega Mega Drive versions of the game.
The Atari ST version is at 00:21.
 
Screenshots
  • James Pond
  • James Pond
  • James Pond
  • James Pond
  • James Pond
  • James Pond
  • James Pond
 
Gameplay sample
 
Comparable platforms
Acorn Archimedes
Commodore Amiga OCS/ECS
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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