Atari ST games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info

Weird Dreams

Weird Dreams
GenreAction Puzzle
DeveloperRainbird Software
PublisherRainbird Software
Reviewed byndial
Weird Dreams is a memorable game for positive and negative reasons with a pretty weird scenario and gameplay released on the Amiga, Atari ST, Commodore 64 and PC (DOS).
Weird DreamsThe game puts you in control of a man in a dream-filled comatose state, brought about by a revenge attack from his girlfriend, who it turned out had been an alien all along. This game must have looked brilliant on paper, to the extent that an entire unnecessary background story was written and included as a story book to accompany the game, but its poor execution results in a game that's frustrating to play and often impossible to enjoy. As a puzzle it mixes different genres. There are 15 different enemies/challenges (cotton candy stick, giant wasp, rosebush with teeth, lawnmower, soccer ball with mouth, little girl with steak knife, jack-in-the-box clown, fat dancing ballerina, hopping totem poles, desert creatures, fake doors, bats, giant roast chicken with a mouth, and a large brain with an eye in the middle), 7 different death animations. The main character's movements are slowed down by the number of frames used to animate his walk, and the only movement is of the character and any enemy concerned moving left or right across a series of static backgrounds. This is where the game begins to fall apart, as the basic handling of the character's actions across the nine very limited levels requires extreme patience and immaculate precision to avoid the instant death and level reset that comes with any contact with obstacles. Even when the player knows exactly what they�re doing, it often falls down to luck due to the slow and awkward handling and response. Well it is an interesting game though, even if it has lots of negative characteristics. You may give it a try but I believe for not too long!

The graphics are identical between Amiga and Atari ST. The color palette used is exactly the same and thus, only 16 colors used here. The animation is not that smooth as expected and sometimes gets frustrating as already said. The sound is good though, having an excellent intro theme and several in-game tunes and digitized sfx on both two 16bit systems. There are 5 different musical scores by C64/Amiga musician legend David Whittaker on the Amiga. Barry Leitch did the music for the Commodore 64 and PC version.
  • Weird Dreams
  • Weird Dreams
  • Weird Dreams
  • Weird Dreams
  • Weird Dreams
  • Weird Dreams
  • Weird Dreams
  • Weird Dreams
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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