|Play old-school now!|
Le Fetiche Maya
|A good challenging action adventure, that deserves to have a look. It's your duty and privilege, to unravel the mystery of the Mayas. Released on Amiga, ST and DOS (EGA,VGA)|
The body of the famous archaeologist Edward Halifax was discovered yesterday morning in the jungle of Yucatan, not far from Chichen Itza. The causes of the death remain unexplained. The old scientist, missing for more than 3 years, had carried on him a Maya parchment mentioning the existence of a mysterious fetish. Professor Michael Fairbanks (you), his young pupil, traveled by the first plane for Mexico with the intention to continue research. Initially you find yourself in Merida a god forsaken horrid place with two drunken sleeping Mexicans sitting in front of a store. You need to go in and buy supplies, just be careful, because you only have $1000. Yo will find there useful stuff. They'll come in handy when you'll try to bribe some locals into giving you stuff. Food can restore your health (meat better then fruit) and the car can run for some time without oil (besides, you have one spare can on board anyway). So choose wisely and get your money's worth of stuff. You're able to trade stuff in for the goods, but you must first obtain things to sell and then return to Merida. Note that for the first part of the game you need to find certain objects. Get into the jeep and off you go (into a nicely made 3D driving sequence)!
The graphics are pretty good. I liked the design of each scene (yes there are only scenes like in an adventure) beatuifully designed using nice colors that give an excellent adventurous atmosphere. The sprite animation is a bit bulky though. The scene when driving your jeep is nice too,using pseudo-3D enviroment that moves pretty fast. Both Amiga and ST have similar graphics, a bit more colorful here and there on the Amiga though. As far as the sound, both versions are using the same sound scheme (I was expecting more from the Commodore's platform!). There is a fair intro tune and just a few digitized sfx while playing.
|CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.|
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
|9-bit RGB 512-color palette |
(16 on-screen and up to 512 in static image)
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