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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Lamborghini American Challenge

Lamborghini American Challenge
GenreArcade Racing
DeveloperTitus Interactive
PublisherTitus Interactive
Released1992
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Lamborghini American Challenge (aka Crazy Cars 3) is a quite difficult and pretty lengthy racing game with decent visuals and sound, adding also some unique features to the genre. The game was originally released in 1992 for the Commodore Amiga and later ported to DOS, Nintendo SNES, Atari ST, Amiga CD32, Game Boy, Amstrad CPC, and Commodore 64.
 
Review
Lamborghini American ChallengeSTORY / GAMEPLAY
Lamborghini American Challenge is the third game on the Crazy Cars series. It's a classic racer in which the objective is to drive your Lamborghini Diablo and become the undisputed champion in some highly illegal races through mountains, a desert, urban settings and highways of the U.S. Each race is divided into three leagues, each one with increasingly harder opponents. In order to be competitive enough you must regularly upgrade your Diablo (i.e. buy turbo boosts) to keep your car at high performance standards. To participate on a race you need first to bet some money (!). The money left in the pot will be the prize for the 1st place. So win races, gain money, upgrade your Lambo and run like hell!

GRAPHICS / SPUND
The Atari ST port has nice graphics, very close to the original Amiga version but with almost half the colors on-screen. Comparison aside, the ST version has 32 simultaneous colors which is double its default. The game's scrolling is decent enough and the landscapes move relatively fast. As for the sound, the ST version features a nice intro and main menu theme and a few engine and braking chip sound effects in-game.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch 6 different versions of the game.
The Atari ST/E version is at 06:02.
 
Screenshots
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



256 colors
PC MS-DOS



42 colors
Commodore Amiga OCS/ECS



32 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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