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Game info |
| | Cisco Heat | | Genre | Arcade Racing | Developer | Ice Software | Publisher | Image Works | Released | 1992 | Rating
| Graphics: | 7.0 | Sound: | 8.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | In Cisco Heat you race across the streets of San Francisco in a five levels race against fellow police officers! The game was originally released for the arcades by Jaleco in 1990 and converted to the Commodore Amiga, Atari ST, Commodore C64/128, Amstrad CPC, Sinclair ZX and DOS in 1992. |
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Review |
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STORY / GAMEPLAY
A charity race is set on the streets of California US! Unfortunately, the Tram Services seem to have total disregard for this race and insist on trying to operate their usual routes. Not only that, but the law-abiding public can be found trundling along the bumpy roads in their sedan cars! Your police car has only two gears: High and Low (can be switched by pulling up or down and pressing fire on your joystick or by hitting spacebar), enabling you to reach speeds of around 200 km/h (170 M/ph). You can start your race by choosing between two police cars, a 70s style bi-colored Ford or a modern 90s Nissan ZX Roadster. During the race, the only weapon you have is your horn! You can honk until cars ahead move out of your way (but this is not quite effective every time). While dodging the trams and the traffic you also have to be ready for 45 degrees slopes and 90 degrees bends (that is why, San Francisco is being chosen). And remember, avoid driving in the middle of the road as much as possible because many road block objects are set on your way (such as construction signs, oil leaks etc). The corners were Cisco Heat's primary claim to arcade fame, an effect that marked it out from the other race-based coin-ops. Well, Cisco Heat has a rather amateurish feel, it is far too short to provide a decent amount of joy and in no way competes with similar racers. But as an original (and quite famous) arcade title, we decided to include this game on our list.
GRAPHICS / SOUND The Atari ST conversion is technically good compared to the arcade in terms of graphics and sound but some unique graphics details are missing (as in all other home computer versions). The visuals are colorful, and although fail to offer a 3D feel of the trucks and cars you overtake (plus the surroundings i.e. buildings, trees), the game
runs faster than the Amiga version! Both road and hills move quite fast but the vehicles are poorly animated. Note that the game on the ST plays in a smaller gameplay area than the Amiga. The ST conversion offers good sound. The introductory and in-game music are both nice and for some reason I like it more than the Amiga game (although in both versions have a repetitive in-game tune)! During gameplay there are several sound effects including police sirens and engines (but not sampled on the ST).
GAMEPLAY SAMPLE VIDEO On our video below, you may watch the Atari ST, Amiga and MS DOS versions of the game! | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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| 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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