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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Chuck Rock

Chuck Rock
GenreArcade Platform
DeveloperCore Design
PublisherCore Design
Released1991
Rating
Graphics:7.0
Sound:5.0
Gameplay:7.0
Overall:6.0
Reviewed byndial
Chuck Rock is an early 90s side-scrolling platform game developed from Core Design and released for the Commodore Amiga and Atari ST. The game was later ported later to Acorn Archimedes and Commodore 64 home computers and some video game consoles.
 
Review
Chuck RockSTORY / GAMEPLAY
Chuck Rock's ever loving wife (Ophella) has been kidnapped by an evil -and rather good looking- guy named Gary. Your mission is to rescue her as soon as possible, but it's not going to be a walk in the park as you have to battle against several nasties along your way! The story is set in the prehistoric age in which there are plenty of hungry dinosaurs just waiting for you... as well as creatures that come in quite different shapes and sizes (!) Note that not all of these creatures will harm you, rather than some of them will give you a lift across swamps or deep gaps that would otherwise be impassable! There are five different levels of platforms action, each one divided in 5 sub-levels! Of course you are bound to endure a few hits but if you sustain too many...you're dead, starting all over again! So, do you really want to see Ophella again? Then grab your joystick and go for it! The gameplay is really fun, following the typical action platform moves in all eight directions. You may jump on several platform in order to avoid enemies or grab a few bonuses, including energy portions (depicted as hearts).

GRAPHICS / SOUND
The Atari ST version sports adequate and colorful graphics, but lacking some details compared to the Amiga and Archimedes versions. Most of the background details found on the other two 16bit counterparts are missing, which makes the game rather poor in visuals. The sprites move fast though and most of them are very well designed. I've also noticed a few slowdowns when too many sprites populate the screen, but still the game is quite playable. The sound offers a typical YM2149 introductory chip tune, a few simplistic sound FX during gameplay and no in-game music (in contrast to the wonderful Amiga -and Archimedes- sound presentation).
 
Screenshots
  • Chuck Rock
  • Chuck Rock
  • Chuck Rock
  • Chuck Rock
  • Chuck Rock
  • Chuck Rock
 
Comparable platforms
Commodore Amiga OCS/ECS
Acorn Archimedes
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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