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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Platform
DeveloperApex Computer Productions
Reviewed byndial
Creatures is an action platform game initially released for the Commodore 64 (the last great game for this 8bit computer) and later developed for the more advanced 16bit Atari ST (1992) and Amiga (1993). A year later, the game was followed by Creatures II: Torture Trouble.
Hero of this game is Clyde and he is called to exterminate all the unfriendly repulsive earth-riders slime. Clyde is a creature that comes from a distant planet called Blot that was abandoned by its inhabitants in order to reach a new home planet and lead a better life. In order to free the new home world from all nasty creatures around, Clyde must collect a variety of items that'll help him buy him the weapons he needs. The main gameplay is rather simple and includes jumping, dodging, shooting and collecting small creatures to make each potion with. The game is quite tricky at times since you need to find the exact spot to perform a successful jump! Fortunately, once you have cleared the area and progress to the next level, there is a shop out there in which you can upgrade your weapons and health status. Creatures is no walk in the park and that gives it last-ability. This is thanks to the "tricky" screens that require a bit of strategy, rather than mere joystick skill. Those screens are quite nasty at times as a single Blotian is about to be brutally tortured, unless you save it in due course (well, if you find the right way that is)! If you fail to save the little fella, then its torture begins and the whole scene is brutal (but technically nice).

The visuals on the Atari ST version are pretty nice and, as expected, hold more details than the original Commodore 64 version. The Atari ST version has from 16 to 25 on-screen simultaneous colors (via visual tricks) while the STE has up to 45. This beautiful game occasionally suffers from some slowdowns when things get crowded and the screen scrolls in flip-screen style. Comparably, the Amiga is smooth all the way. The game's sound on the ST version includes a nice introductory theme while there are several sampled sound effects during gameplay but no simultaneous in-game music since you have to choose either sound effects or music at the game's main menu (the Amiga has both in-game).

On our video below you may watch the Commodore 64 original and both the Atari ST and Amiga OCS versions of the game.
  • Creatures
  • Creatures
  • Creatures
  • Creatures
  • Creatures
  • Creatures
  • Creatures
  • Creatures
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

41 colors
Atari STE

64 colors
Commodore Amiga OCS/ECS

26 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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