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Game info

Oliver and Company

Oliver and Company
GenreAction Adventure
DeveloperCoktel Vision
PublisherCoktel Vision
Reviewed byndial
Oliver And Company is a game based on the popular Disney movie "Oliver and Company" and incorporates the most interesting and colorful scenes. It's a classic, action platform with nice visuals and hybrid gameplay. The game was released in 1989 by Coktel Vision for the Commodore Amiga, Atari ST and PC (DOS) home systems.
Oliver and CompanySTORY / GAMEPLAY
The story is centered on Oliver, a male kitten lost in the vast New York city. Being on his own, Oliver has to learn the rough life of the streets, deal with stray dogs and deal with other dangerous stuff. Oliver, along with Dodger, a charismatic dog from the neighborhood, goes through a couple of challenges in order to save the life of a little girl, named Jenny. The game contains four different stages. The first stage is a classic horizontal-scrolling arcade adventure in which Oliver (alone) must find food and avoid living obstacles like pedestrians, skaters or angry hotdog sellers. The second stage is played on a single screen in which Oliver has to catch some bones thrown inside the room. At the third stage, Oliver has to take care that his friends won’t make a mess at Jenny's home. In the last level, Jenny is now kidnapped and the young cat must find her with the help of his friends, roaming inside a maze.
The gameplay is overall fun, keeping the player's interest high due to its unique gameplay in each stage. But still, the game seems too easy to play and thus, really short to complete.

The graphics on the ST version are pleasant, with 16 colors on-screen (the same number as the DOS VGA mode and the Amiga) though the sprites move a bit awkward. I really liked the indoor stages and their cute little details. Note that all 16bit releases have identical graphics which means that they may be a direct Atari ST port.
The game's sound is decent enough, featuring an introductory sampled tune and a few sampled sound effects but no simultaneous music during gameplay.
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
Gameplay sample
Comparable platforms
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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