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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
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Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Team Suzuki

Team Suzuki
GenreRacing Sim
DeveloperGremlin Graphics
PublisherGremlin Graphics
Reviewed byndial
Team Suzuki is a sports bike simulator racing game and probably one of the best to ever hit the 16bit home computers. The game offers a full 3D environment and true racing bikes. It was released in 1991 by Gremlin Graphics for the Commodore Amiga, Atari ST and PC (DOS) home systems.
This is a pure racing simulator game and as such, it does not have an actual story. All your need is to race and win! The action is shown from first person perspective, via the rider's helmet, so each track and any surrounding stuff (trees, grandstands, tunnels and the like) are in 3D vector! The lower 1/4 of the display includes the bike's handle bars and the basic instruments like the speedometer and the rev counter. By pressing the Spacebar it gives you a split-second rear view. Before racing in tournaments, you first need to practice your riding skills as it is quite tricky to handle the bike.
A race is preceded by three time qualifying laps. During a season, it's imperative to get the pole position and it is very important to always "read" the track rather than just racing at high speeds, crashing all the time in every hard bend. More on that, the computer riders are challenging and a collision or loss of control leads to a near-fatal wobble!
You have the selection to race through 16 world famous grand prix circuits and enjoy the power of a Suzuki's phenomenal acceleration! This game gives that "real" racing feel, complete with power slides and wheelies, that's why it was probably one of the best racing bike simulators ever released for the Amiga, Atari ST and DOS computers of the early 90s.

The Atari ST version has great visuals (identical in quality to the Amiga). The game was technically ahead of its time. The 3D vector graphics move smoothly and fast and there's a variety of camera angles to enjoy (much like a combat flight simulator). The game also includes a built-in action replay system. Although the opponent riders look a bit jerky, as they are designed using (colored) vectors with minimal detail, they move pretty fast and smooth. Each track has a few background details like crowd stands, buildings or tunnels. Note that the Atari ST version runs a bit faster compared to the Amiga (due to its higher CPU frequency).
The game's sound is quite adequate and includes a nice introductory tune plus a bike engine sound (unfortunately not sampled).
  • Team Suzuki
  • Team Suzuki
  • Team Suzuki
  • Team Suzuki
  • Team Suzuki
  • Team Suzuki
  • Team Suzuki
  • Team Suzuki
  • Team Suzuki
Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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