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Game info |
|  | World Championship Boxing Manager |  | Genre | Boxing | Developer | Goliath Games | Publisher | Goliath Games | Released | 1991 | Rating
 | Graphics: | 8.0 | Sound: | 6.0 | Gameplay: | 9.0 | Overall: | 8.0 |
| Reviewed by | ndial | World Championship Boxing is an impressive boxing manager simulator with lots of tactical and strategic options, innovative gameplay, including emphasis on negotiation skills! The game still remains one of the best boxing management simulation games! It was released for the Acorn Archimedes, Amstrad CPC, Atari ST/E, Amiga, Commodore C64/128 and PC (MS-DOS) home computers. |
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Review |
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 STORY / GAMEPLAY: Your job as a boxing manager is to make new contracts, watch training sessions, heal your fighter(s) and make appropriate decisions to succeed. You arrange fights by calling other boxing agencies and managers or individual fighters. There are 17 computer controlled managers who mange a total of 100 boxers (!) under contract. You view your boxer's records and accordingly you make the calls to arrange fights! Use your negotiation skills (by choosing the most appropriate of the available answers) to secure bouts against rated boxers! Arranging fights and winning will increase your athletes' world ranking which will lead them to a world championship title and you to lots of wealth! You may also arrange to watch a few fights and decide which of your boys is the most capable to win! You can plan each of your boxer’s training schedule in detail by selecting certain available activities, which will effect different statistics! GRAPHICS / SOUND The Atari ST and STE versions offer some pretty nice visuals (same as in all other 16bit versions), with several detailed indoor screens, some of them animated (like watching the secretary moving her awesome body around the office!) Unfortunately there are no animated boxing fights which is rather awkward at least in order to add a little more to the game's good presentation. Notice that the graphics details on the ST version use a bit of different colors, which I actually prefer compared to the other 16 bit counterparts! The game's sound on the ST is ok, offering a few sound effects especially during fighting, but the great music ofound in all other 16bit versions is missing from the Atari ST (which is rather...awkward indeed). | |
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Comparable platforms |
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Hardware information |
| Atari ST CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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 | 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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