Atari ST games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Adventure
DeveloperOcean Software
PublisherOcean Software
Reviewed byndial
Ivanhoe is a technically impressive hack 'n slash action game but fails to catch the top due to its high difficulty level, jerky moves and repetitive gameplay. The game was released only for the Commodore Amiga and Atari ST home computers.
King Richard -the bravest of all Knights- was kidnapped by his evil brother King John and imprisoned somewhere in Austria. One man must rescue the King and that man is the King's favorite Knight, Ivanhoe! There are many different lands to walk through. You start your quest in England, then to France, until you reach Austria. Your route is swarmed from evil enemies like pirates, muscled killers, vultures, archers etc who are willing to take you down with pleasure. You are armed only with a sword and a shield. Fortunately, both can be upgraded via bonuses. The shield can turn larger protecting more of your body while the sword can have the ability to spit fire! Your energy can easily decrease though, but you may find several special life potions when you knock down some foes. The game includes a horse riding stage in which you ride as fast as you can until you reach the end of the level, avoiding obstacles and killing incoming enemies. There are also a few bonus sequences where you engage in a one-Vs-one battle, but most of the main levels are based on side-scrolling hack 'n slash action. The impressive cartoon quality graphics only serve in masking the repetitive nature of the gameplay. The game is lacking play-ability. Swinging your sword at your enemies over and over again fails to extend your interest for too long I guess, although its few interesting variations like the horse riding section.

The ST version has brilliant graphics, identical to the Amiga version since the latter is possibly a port. The visuals are cartoon-style and beautiful with colorful backdrops and nicely drawn sprites though they move a bit awkward. The animation is not up to scratch and therefore lowers the appeal of the, otherwise great looking, graphics. There is a large variation of both enemies and landscapes with each stage having its own unique design while the one-Vs-one battles have even bigger sprites on-screen! It is quite impressive the horse riding stage that scrolls extremely smooth and fast. Soundwise, the game on the ST is good, with several nicely composed in-game tunes and a few sounds effects. Note that the ST tunes in this game are totally different compared to the Amiga but they are equally good.

On our video below you may watch both the Atari ST and Amiga OCS versions of the game.
  • Ivanhoe
  • Ivanhoe
  • Ivanhoe
  • Ivanhoe
  • Ivanhoe
  • Ivanhoe
  • Ivanhoe
  • Ivanhoe
  • Ivanhoe
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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