Atari ST games list! 
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16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 97
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Flying Shark

Flying Shark
GenreAction Shooter
DeveloperImages Software
PublisherFirebird Software
Reviewed byP.Dial
Flying Shark (also known as Sky Shark in North America) is a vertical scrolling shoot 'em up. The game was developed by Toaplan and published by Taito for the arcades in 1987. The same year, it was converted to the 16bit home computers Amiga, Atari ST, PC (DOS), Sharp X68000, Fujitsu FM Towns and FM Towns Marty and the 8bit home computers Amstrad CPC, Commodore 64 and ZX Spectrum.
The story here is pretty simple; fly your plane and destroy everything that moves (or shoots at you). You control a bi-winged plane (that looks like a WWI plane) through five vertically scrolling levels swarmed by enemy forces like planes, tanks, gun emplacements and even battleships! You take off from your military base and fly over a variety of environments like forests, oceans or even cities. When the going gets a little tough, you can launch one of your limited (up to 3) supply bombs to explode every enemy craft around in pieces. Occasionally, a squadron of red planes appears and you must shoot them all down, to gain essential extra firepower! If you let just one of those planes to fly away, you won't get the bonus (shown as a big S). You can boost your firepower with a spread fire comprising of a maximum of nine projectiles a shot. While flying, you will also find some extra bombs (shown as a huge red B) by destroying ground or airborne enemies. In terms of gameplay, the game is very tough, especially when too many enemies occupy the screen and shooting at you in frenzy. And its toughness doesn't end there since the enemy planes move in "confusing" and frustratingly fast patterns that provide an infuriatingly addictive challenge! The truth is, it's hard to avoid enemy fire and, every time you lose a life, your firepower goes back to default (two projectiles per shot), which means that soon you'll be history. So, your best bet is to find a joystick with an auto-fire function, build up your firepower enough and then, virtually, nothing will stand in your way! Given its sharp graphics and addictive gameplay, Flying Shark is a great shoot 'em up game, though (as already said) it's among the most difficult of its time.

Despite the game's visuals (and sounds) are not 100% faithful to the coin-op original, the Flying Shark conversion to the Atari ST and Amiga features some detailed and colorful backdrops and sprites. The game runs with 16 colors on screen so it seems that the Atari ST game was the base to create the Amiga counterpart. The sprites move fast, though the ST game suffers from some occasional slowdowns when too many enemies swarm the screen. Comparably, the Sharp X68000 version is technically the only conversion that's identical to the original coin op. Sonically, your battles are accompanied by some nice and functional effects plus a music score that sounds like the original. Overall, Flying Shark is a decent shoot 'em up, for every Atari ST owner.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

16 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

87 colors
Sharp X68000

16 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
comment on 2009-09-12 08:51:49
WonderboyJoin Date: 2009-09-12
Superb shooter! much like the coin-op version. I've played it on both ST and Amiga (had an A500 and 520STE)
comment on 2010-03-23 12:00:31
STforeverJoin Date: 2010-03-23
my favourite shooter on the ST! pw pw paidia eytyxws pou to valate! fobero re!! bravo bravo!!!!
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