Atari ST games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Astaroth

Astaroth
GenreAction Adventure
DeveloperHewson
PublisherHewson
Released1989
Rating
Graphics:7.0
Sound:8.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Astaroth: The Angel of Death is an action adventure game released in 1989 only for the Commodore Amiga and Atari ST home computers.
 
Review
AstarothSTORY / GAMEPLAY
In a complex of catacombs located deep below the ground, Astaroth The Angel of Death rules over a fetid underworld domain and now she is free to satisfy her evil plans! A man named Ozymandias(!) decides to enter Astaroth's lair to defeat the beautiful goddess! Ozymandias walks into a complex of interconnected screens, moving in all 8 possible directions. He can jump and duck in order to avoid enemies like flying bats and harpies. You have five lives to start with and your energy depletes easily when you even touch an enemy. Your powers vary from floating up to higher grounds to throwing fireballs and havingg night vision (helpful in dark rooms). All three powers can be accessed and activated via your inventory (one at a time). OK the game does not offer any unique gameplay since it's a simple search and collect game, marginally spiced up by the addition of progressive mind powers. Back to its days a lot of people bought this game only for its gorgeous cover box! Overall, Astaroth is a fairly frustrating game to play, but redeems itself by its superb music.

GRAPHICS / SOUND
Technically the Atari ST is almost identical to the Amiga version in terms of graphics (probably the Amiga is a ST port). The graphics are well detailed with up to 36 colors on screen, though it's hard to see the difference between the backgrounds and the objects you can pick up like colorful mosaics and statues found on the background walls. The sprites move fairly well without any serious glitches. Note that all areas change in flip-screen so the whole game lacks scrolling. The sound on the ST is great, featuring sound effects along with the wonderful music composed by Jochen Hippel (note that the Amiga version does not have sound effects (!!!) but is has this awesome tune in much higher sampling quality than the ST).
 
Screenshots
  • Astaroth
  • Astaroth
  • Astaroth
  • Astaroth
  • Astaroth
  • Astaroth
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



37 colors
Commodore Amiga OCS/ECS



36 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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