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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info


PublisherDomark Software
Reviewed byndial
Badlands is a pseudo-3D arcade racing game in a post-apocalyptic world. Released on 1990 by Tengen on the arcades and ported by Domark for the Commodore Amiga, Atari ST, PC (MS-DOS) and the 8bit Amstrad CPC, ZX Spectrum and Commodore 64 home-computers.
BadlandsIn a post-Apocalyptic world, people race with their armored cars. Races take place in the Badlands; the desolate ruins left after the nuclear conflict. There are eight tracks to race against 2 computer drones or a drone and a friend (supports two-player mode). Finishing behind the other two, loses you one of your two credits. Oh, do not forget to use your mounted cannon, which will slow down a bit your opponents! Occasionally gold wrenches appear on the track and can be picked up by running over them. Pick them up and get enough credits to buy upgrades between races. Upgrades can be Tires for better grip, faster Speed, Turbo boosts (limited), Missiles, Shields and Brakes. Each stage has its own unique details and scenario. Apart of the aggressive opponents, there are several other hazards to look after during racing. Occasional spikes may appear at certain spots, oils slicks, water pits, moving gates, snipers (!) firing at you from towers and so on! All of them will just slow you down by making you i.e. too spin when run over oil slicks. Control over your vehicle is simple to get grips with.
The game plays much like the famous Super Sprint game and is real fun to play. Just scoot round as fast as possible avoiding hazards and leave behind your opponents.

Graphically, things look quite close to the coin op but offering less colors (up to 16!). The Atari ST (and Amiga) version is almost identical to the original. Screens are nicely drawn, without any fancy visuals and other special techniques. Simplicity is the key here in terms of graphics (and sound) but gameplay is a must. Note that each screen uses up to 16 colors only! Cars are moving relatively smooth in the pseudo-3D environment too.
Sound is ok, offering some nice tunes during gameplay or you may choose to hear SFX (engine roaring, cannon fire, explosions etc),but not sampled (on the Amiga version only).
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Comparable platforms

16 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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