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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
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Game info


PublisherDomark Software
Reviewed byndial
Badlands is an isometric view racing game set in a post-apocalyptic world. It was released in 1990 by Tengen for the arcades and ported by Domark to the Commodore Amiga, Atari ST, PC (MS-DOS) and the 8bit Amstrad CPC, ZX Spectrum and Commodore 64 home computers.
In a post-Apocalyptic world, people race with some specially designed, armored cars (much like the cars we saw in the Mad Max movies). Each race takes place in Badlands, a desolate area with ruined buildings after a nuclear conflict. There are eight tracks to try and you can play either alone against two computer controlled cars or with a friend (in two-players mode) and one computer controlled car. Finishing last will cost one of your two (in total) credits. You must not forget to use your mounted cannon, as it can slow down your opponents. Gold wrenches may occasionally appear on the track and can be picked up by running over them. Pick those wrenches up and get enough credits to buy upgrades between races. The upgrades vary from tires for better grip, faster speed, limited turbo boosts, missiles, shields and enhanced brakes. Each stage has its own unique details and settings. Apart from the aggressive opponents, there are several other hazards to alert you during racing. Spikes, oils slicks, water pits, moving gates, snipers firing at you from towers and so on, may appear at certain spots and will just slow you down. The control over your vehicle is simple to get grips with.
The game plays much like Super Sprint and is really fun. Just scoot rounds as fast as possible avoiding hazards and leave your opponents behind.

The Atari ST version looks quite close to the arcade but with 16 colors on-screen. The game's environments are nicely made, without any fancy visuals or any extra techniques. On the technical sector, simplicity is the key but the gameplay is what counts the most.
As for the sound, the ST port is more than adequate though you have the option to play either with music or sound effects only.
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Gameplay sample
Comparable platforms

16 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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