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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Rogue Trooper

Rogue Trooper
GenreAction Adventure
DeveloperKrisalis Software
PublisherKrisalis Software
Reviewed byndial
Rogue Trooper is an action game based on a comic strip originally conceived by Dave Gibbons. It was initially released back in 1986 as an isometric shooter by Piranha Software for the Amstrad CPC, Commodore 64 and ZX Spectrum. The 16bit Amiga and Atari ST title was released in 1991 by Krisalis Software but with totally different style and graphics, playing like an appealing 2D platform shooter with some added pseudo-3D shooter levels. The game has four levels combining different styles of gameplay.
The story is based around the Nu-Earth War where a group of G.I. (Genetic Infantrymen) were betrayed by a mean General. Most of the group's members were slaughtered and only one finally survived. Collecting up the dead troopers' bio-chips, our hero turns rogue and sets off to avenge the death of his war brothers and kill the traitor. The action takes place over four levels, combining different styles of gameplay. Initially you need to escape from the Nort prison playing in beat 'em up (and shooting when needed) style until you find your way out and then proceed to the next level where you fly on a spaceship and battle with hostile crafts in a Space Harrier style gameplay! During the 2D levels there is quite a lot of interaction with the backdrops. You collect several items and need to operate certain spots to unlock doors and collect advanced weaponry and armor. Each level is swarmed by guards varying from armored androids (the Norts) to hovering robots. You may collect money as well that'll help you buy extra armor. The flying-shooting levels are the next part. These levels play like Sega's Space Harrier and have you flying low and fast over the Nort area. Credits can be collected upon destroying incoming enemies, increasing the power of your puny craft! Rogue Trooper is a good game and definitely worth a look. It offers great gameplay with some great visuals and sound, although a little more variety would have been awesome.

The Atari ST version looks very close to the Amiga, well at least on the backgrounds and the sprites' design, but with fewer colors on-screen and some minor problems since scrolling suffers from brief slowdowns when too many sprites occupy the screen. The sound on the ST is great, with a variety of sound effects (but unfortunately not sampled) along with a nice in-game music which is totally different from the Amiga version, and it's also one of the best in-game music scores on the Atari ST games library.

On our video below you may watch both the Atari ST and Amiga versions of the game.
The Atari ST version is at 00:21
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

37 colors
Commodore Amiga OCS/ECS

26 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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