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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
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Aladdin - snes
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Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Raiden - Lynx
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Game info
AtariST

Chinese Karate

Chinese Karate
GenreFighting
DeveloperTurtle Byte
PublisherTurtle Byte
Released1989
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Chinese Karate is a classic martial arts fighting game released in 1989 only for the Commodore Amiga and Atari ST home computers.
 
Review
Chinese KarateSTORY / GAMEPLAY
The game is a classic martial arts fighting game in which you compete in a series of One-Vs-One karate matches. The game has up to 10 different fighting moves including jumping kick, roundhouse kick and a variety of punches and kicks, high and low. The tournament has six fights and you control the combatant in white, battling an opponent in red. Typically, in each fight you must bring the opponent's health bar to zero before your own is depleted. Be noted that there is a timer and when this goes to zero, the winner will be the fighter with the most health left. The opponent's difficulty level gradually increases as you progress to the next stages. Also, between fights, you engage in a bonus game in which you have to break flying balls or vases for bonus points (a detail we also saw to the mighty International Karate+). Chinese Karate is a good and playable fighting game to keep your interest, especially if you are a Karate Kid, Budokan and International Karate fan!

GRAPHICS / SOUND
The Atari ST visual details and color palette are certainly good. The sprites move nicely with many frames per move whilst there is no background scrolling (just static drawings). There are also a few animations on the background (like birds flying) but nothing special actually. The Atari ST version uses fewer colors than the Amiga (28 Vs 42), but still are more than the ST's 16-colors default. The sound on the ST version has sampled sound effects (much like the Amiga version) but unfortunately no in-game tunes.
 
Screenshots
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
  • Chinese Karate
 
Comparable platforms



42 colors
Commodore Amiga OCS/ECS



28 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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