Atari ST games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Beach Volley

Beach Volley
GenreSports/Volley
DeveloperOcean Software
PublisherOcean Software
Released1989
Rating
Graphics:7.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Beach Volley is a beach volley game with cool visuals and sound but fails to catch much of interest due to its extreme difficulty. The game was initially released for the Amiga computers and later ported to the Atari ST and the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum.
 
Review
Beach VolleySTORY / GAMEPLAY
This is a 2 Vs 2 volleyball game so, as in any sports game, the main purpose is to win every match. You and your teammate travel around some of the greatest cities of the world in an exciting volleyball elimination contest, where only one team can be the winner. The game's first match takes place in London. All basic movements are included and the main rules are easy: one of the teams has to score seven points and win. Each team is allowed three touches of the ball before it's smacked over the net (the basic rule for a volleyball game). The ball is passed around the court until someone attempts a slam shot, where the players wait by the net for a pass and leap up into the opponent's half. When jumping for a slam, the jump must be perfectly timed otherwise your player will swing to shoot, miss and fall down to the sand. You must win as many games as you can in order to visit more beautiful places like Africa, Sydney, Miami, etc. The game itself is so hard that, after a while, it almost seems pointless to play it. The AI of your opponents is set to high standards and that's why an opponent waits for the ball in the right spot at the right time, most of the time! When slamming the ball hard, the opponent is almost always there to block it. Beach Volley is a great game for its time though due to its nice graphics and sound presentation.

GRAPHICS / SOUND
The Atari ST version has great visuals, pretty similar to the Commodore Amiga but with 16 colors on-screen. The characters look funny and move smoothly around the pitch. The backdrops are great and well drawn and each different location comes with its own visual details of the landscape's most well-known landmark. Between every level / location loading screen there is always a related humorous animated sketch involving your team as you travel around the world and reach to the next location. The sound on the ST has some nice sound effects (but not sampled as on the Amiga version) along with a few tunes that suit the purpose of the game superbly.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Sinclair ZX Spectrum, Amstrad CPC,, Commodore 64, Atari ST and Amiga OCS versions of the game.
 
Screenshots
  • Beach Volley
  • Beach Volley
  • Beach Volley
  • Beach Volley
  • Beach Volley
  • Beach Volley
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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