Atari ST games list! 
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8bit Consoles: 58
16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Wonderboy In Monsterland

Wonderboy In Monsterland
GenreArcade Platform
Reviewed byP.Dial
Wonder Boy In Monster Land (a.k.a. Super Wonder Boy in home computers) is an arcade platform game originally developed in 1987 by Westone Bit Entertainment and published by Sega. The game was a smash hit so an almost arcade-perfect conversion followed to a wide variety of systems (home computers and consoles).
Wonderboy In MonsterlandSTORY / GAMEPLAY
An evil dragon named Meka sets to conquer a peaceful and prosperous place named "Wonder Land". He and his minions are out to transform it into "Monster Land", a new place lead by evil! Only Tom Tom (our Wonderboy from the first game) can stop Meka's evil plans and bring peace back to Wonder Land. Playing as Tom Tom, your hard quest starts by facing many of Meka's allies (that come in a variety of sizes) plus a big boss at the end of each level (The game has 27 big bosses in total!) By killing the foes, you get either extra (extended) time or some coins that will help you purchase energy drinks, stronger weapons, shields, bombs and more from different stores you find on the way. All you have to do is to gather the coins and knock on the door to enter these stores. Tom Tom must absolutely get stronger as he struggles and fights against the "monsters" 'cause the game's difficulty gradually increases. Wonderboy In Monsterland is one of the best coin-op conversions ever made on a home computer or console and among the most popular through all generations of gaming.

The ST conversion looks and plays cool. The visuals are almost identical to the coin-op original with an accurate color palette, good sprites animation and some of the most funny-looking villain characters ever seen on a game. The controls seem quite stiff at times but the overall response does not render this game unplayable (or something). The game's sound is also great and offers the original amusing tune plus some nice sound effects! Note that the Amiga version was ported from the ST with some minor differences on the sound sector. In general, both ST and Amiga conversions are equally good and almost identical.

On our video below you may watch the Atari ST, Amiga OCS,, NEC PC Engine and Arcade versions of the game.
  • Wonderboy In Monsterland
  • Wonderboy In Monsterland
  • Wonderboy In Monsterland
  • Wonderboy In Monsterland
  • Wonderboy In Monsterland
  • Wonderboy In Monsterland
  • Wonderboy In Monsterland
  • Wonderboy In Monsterland
  • Wonderboy In Monsterland
Intro/Menu music:  In-game music sample:
Gameplay sample
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
comment on 2009-09-13 02:38:15
WonderboyJoin Date: 2009-09-12
One of the best platforms I've ever played on both ST and Amiga! Excellent conversion from the coin-ops.
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