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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

International Karate

International Karate
DeveloperSystem 3
PublisherSystem 3
Reviewed byndial
International Karate is a critically acclaimed and globally adored fighting game initially appeared on the Commodore 64 in 1986. International Karate (or IK for short) set the standards for all fighting games that followed. It was released only for the 8bit Commodore 64, Amstrad CPC, ZX Spectrum, Apple II and the 16bit Atari ST and PC (MS-DOS) home computers. The Amiga version was not to be released as the Amiga computers were new in the market in 1986 (besides who owned an Amiga 1000 back then?) System 3 has later released its successor, the all popular IK+.
International KarateSTORY / GAMEPLAY
The idea is simple: You have 30 seconds to defeat your martial arts opponent by pulling off points, scoring moves from the Karate handbook. The first to score 2 points is the winner and if the time runs out before points are scored, the fighter with the highest points wins.
Two wins will then grant you with a new belt and move you onto the next stage to face off against a more skilled opponent. So there are no health bars but just 2 fighters that score points. The attacks can either give half a point or a full point, depending on the style. There is also a two-players mode where you and a friend fight it out in 90-seconds bouts of vengeance.
International Karate is great, offering a lot o stages to fight against an opponent. The game has 16 different Karate moves available. During an attack move you need to keep the joystick pressed towards the corresponding direction until the fighter completes it. It is possible to block high kicks or punches by backing away (sweeps can be blocked or avoided only by getting out of the opponent's reach).
Each stage resembles popular scenes from different countries like Mount Fuji (Tokyo), Sydney Harbor (Sydney), the Statue of Liberty (New York), Forbidden City (Beijing), Christ the Redeemer (Rio de Janeiro), Palace of Westminster (London), Venice (Italy), the Great Pyramid of Giza (Cairo) and Hawaii (Atari ST only). Note that the original C64 version included the Parthenon (Athens) instead of Hawaii.
International Karate is great and for a fighting game of the mid 80's, this was nothing short of the total package.

The graphics are very respectable for a game published as early as 1986 and the Atari ST version replaces the original aesthetics with a more cartoonish look. As mentioned above, the fights take place at a variety of backdrops representing different locations of the world, and the ST version has a total of 10 stages in contrast to the 8 of the original. All stages are nicely designed with more colors and more details than the original. More on that, the Atari ST version includes a few animated objects/scenes at the backdrops. The sprites are wonderfully animated and move relatively fast. You may notice that on the original C64 version the sprites look much like the successor title (IK+) while the ST version the sprites look different. This is because International Karate was developed by a different development house (Andromeda Software) and published by System 3.
The sound of this game is good, with a nice introductory tune and some sampled fighting sound effects.
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Gameplay sample
Comparable platforms
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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