Atari ST games list! 
Total reviews!
Handheld: 57
16/32bit Computers: 683
8bit Computers: 395
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 28
OnLine members
Currently: 6
Play old-school now!
Retro Partners!

Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
Total hits!
Flag Counter
Game info

International Karate

International Karate
DeveloperSystem 3
PublisherSystem 3
Reviewed byndial
The critically acclaimed and globally adored Commodore 64 fighting game first appeared, to universal praise, in 1986. International Karate (or IK for short) set the standard for all fighting games. Released only for the 8bit Commodore 64, Amstrad CPC, ZX Spectrum, Apple II and the 16 bit Atari ST and PC (MS-DOS) home computers. The Amiga version was not to be released as the Amiga computers were new in the market back in 1986 (who owned an Amiga 1000 back then?). System 3 has later released its successor, the all known IK+.
International KarateThe idea is simple: you have 30 seconds to defeat your martial arts expert opponent by pull off points-scoring moves from the Karate handbook. Whoever scores 2 points first wins and if the counter times out before the points are scored, the person with the highest score wins!
Two wins will then earn you a new belt and move you onto the next stage in order to face off against an even more skilled opponent. So, no health bars here, just fighters score points on one another. Attacks can either score a half point or full point depending on the attack. There also a two-player mode where you and a friend battle it out in 90-second bouts of vengeance!
International Karate is great, offering a lot o stages to fight against an opponent. The game offers 16 different Karate moves. During an attack movement you need to keep the joystick pressed into the corresponding direction until the fighter has ended the move. It is possible to block breast and head kicks / strokes of the opponent by backing away (foot sweeps cannot be blocked and avoided only by get out of the opponent's reach).
Each stage resembles famous pieces of scenery from different countries such as Mount Fuji (Tokyo), Sydney Harbour (Sydney), Statue of Liberty (New York), Forbidden City (Beijing), Christ the Redeemer (Rio de Janeiro), Palace of Westminster (London), Venice (Italy) and the Great Pyramid of Giza (Cairo) and Hawaii (Atari ST only). Note that the original C64 version offered the Parthenon (Athens) instead of Hawaii.
International Karate is great. For a fighting game in the mid 80's, this was nothing short of the total package.

The graphical presentation is very respectable for a game issued as early as 1986 and the Atari ST version replaces the original aesthetics with a more cartoonish look. As mentioned above, the fights take place against a variety of backdrops representing different locations in the world, and the ST version offers 10 in contrast to the 8 offered in theoriginal. All stages here are nicely drawn offering more colors and with more details than the original C64 version (which also looks great). More on that, The Atari ST version offers a few animated objects/scenes at the backdrops too. Sprites are wonderfully animated and move relative fast. You may notice that in the original C64 version, sprites look much like the successor title (IK+) whilst in the ST version sprites look different. This is because International Karate was developed by a different development house (Andromeda Software) and published by System 3.
The sound is good, offering a nice introductory tune and some (low sampled quality) digitalized fighting screams of the opponents during fighting.
  • International Karate
  • International Karate
  • International Karate
  • International Karate
  • International Karate
  • International Karate
  • International Karate
  • International Karate
  • International Karate
  • International Karate
  • International Karate
  • International Karate
Gameplay sample
Comparable platforms
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
No comments added yet
Login to leave your message!
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Random Old Ads!
Design & developed ndial /
Free counters!