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Game info |
|  | Dungeon Master |  | Genre | RPG | Developer | FTL Games | Publisher | FTL Games | Released | 1987 | Rating
 | Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 9.0 | Overall: | 8.0 |
| Reviewed by | ndial | Dungeon Master is a masterpiece and an evolution for the RPG genre, with incredible atmosphere and gameplay. It was initially developed and published by FTL Games for the Atari ST in 1987 and later ported to a variety of systems like the Amiga (1988), Apple IIGS (1989), DOS (1992), SNES (1991), X68000 (1990), PC-98 (1990), and FM Towns (1989). |
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Review |
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 STORY / GAMEPLAY
In his desire to gain the Power Crystal, the Grey Lord unleashes the power of Chaos inside his dungeon. Only by recovering the Firestaff from the dungeon's depths can anyone hope to fight the freed evil force. Many champions accepted the challenge, perished and were sealed in mirror tombs (!) within the dungeon. You are now given the opportunity to enter the dungeon and resurrect four of the champions to form a fighting force in one final attempt to win! The dungeon is split into 15 levels, each one fraught with dangers and hazards.The game screen is divided into three main areas: Information about your champions is shown at the top, the menus for controlling the game are shown on the right, and the large area at the left side shows either your view of the dungeon or the inventory of a particular champion. First thing is to select a leader for your team. The leader is your direct link to the dungeon. He can pick up everything your party finds (such as pouches for carrying extra objects, quivers for your arrows, torches, backpacks, clothes, armor etc) open and close doors or do other direct actions (such as moving objects, moving levers to activate gates etc) into the dungeon. It is important to pay attention to how your champions are positioned. The teammates using swords or other weapons (say crossbows), must be adjacent to threats they are attacking or their attacks will never succeed! Your members should have their weapons ready before being surprised by hostiles (that vary from mummies, skeletons, giant rats etc), and this can be achieved only if a weapon is placed in the action hand (icon) of the character. Be noted that every member of your party can also die from thirst or starvation or even by poison, so be careful to pick up bottles and food but first check them before use! Each teammate has his own abilities whilst there is a three-type bar chart that shows health, stamina and manna at any time. When empty handed and no weapon at your disposal, there is an action menu for each of your members, offering the following actions: Punch, Kick or War Cry! More on that, every member of the dungeon party can learn to cast magical spells of limited amount depending on the available manna. To cast a spell, you must first select which member should cast it. Then there is a menu that indicates symbols that represent the basic magic syllables of a spell. Each symbol recited drains the manna level of the spellcaster too! Once a spell is formed, pressing the button will cast it forth. It is very handy to compile an accurate map of your surroundings and maps can help you locate areas of the dungeon you haven't yet explored or avoiding visiting areas you've already been.Dungeon Master is very addictive back then and the game itself has well over 200 hours of playing time. The game is tagged as the greatest computer role playing game ever and, the truth is, it didn't disappointed nobody back then. GRAPHICS / SOUND The original Atari ST version runs in 16 colors and the majority of the 3D corridors look very beautiful and artistic. The various traps, doors and monsters found in the dungeon are displayed in great, animated details within the main window. Note that the Amiga version is identical in colors and details, but runs a bit faster! The game's sound on the ST is great too, with some creepy sound effects (some of them sampled)! Overall, Dungeon Master is one of the greatest Atari ST games ever developed for this machine. | |
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Hardware information |
| Atari ST CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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 | 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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