Atari ST games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info

Magic Boy

Magic Boy
GenreArcade Platform
DeveloperBlue Turtle
PublisherEmpire Interactive
Reviewed byndial
Magic Boy is a platform video game developed by Blue Turtle and published for the Amiga, Atari ST and MS-DOS by Empire Interactive and the Super Nintendo Entertainment System in North America and Europe by JVC.
Magic BoyStory /Gameplay:
A little wizard, named Hewlett is trapped into the basement where the grand wizards' assortment of the magic creatures are kept and they all escape into the grounds surroundings the Sorcery School. As Hewlett you must scour the landscape and return all of the creatures to the basement.
The different worlds that you need to conquer are Sand Land, Wet World, Plastic Place and Future Zone, each of which becomes progressively more difficult as you proceed. Each level is divided to several stages, giving a total of 64 different sections!
To complete a level you must successfully stun all of the creatures, collect them in your bag and banish them to the basement. You have to do this quickly though, as each creature will only remain stunned for a few seconds before recovering its composure and starling off after you again! Most of the levels are upwardly scrolling affairs, and much of the time the vest tactic is to work your way from the bottom to the top, collecting the creatures as you go. In some later levels though, you have to plan your route more carefully, as certain platforms disappear making it impossible to reach certain areas. Fortunately, you can restart a level at any time without losing a life, which is a pretty innovative feature of the game.
Apart of the creatures which will instantly kill you, there are several another hazards such as ice platforms (cause you to slide around uncontrollably), sticky blocks (slows you down preventing you from jumping), toxic pools etc.
Magic boy is an ordinary platform game, offering a rather simple (but addictive) gameplay in a colorful and smoothly scrolled 2D world.

Graphically, Magic Boy is very sweet and sugary and the Atari ST version offers more than expected in terms of graphics. Screen scrolling and animation are really rather nice here. Amazingly enough, each stage offers a great number of colors at once, and the Amiga version offers more than 100 colors on screen whilst the ST version up to 64 at once (which is rather awkward for its hardware limitations)! Backgrounds are well drawn, and all the monsters are imaginatively created in a cartoonish style. The game runs equally smooth in all computer versions.
Soundwise, the game is fine offering s few cute tunes and SFX which become quickly irritating though.
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Gameplay sample
Comparable platforms

102 colors
Commodore Amiga OCS/ECS

63 colors
Atari ST

16 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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