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Atari ST games list! 
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8bit Computers: 411
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16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Crazy Cars

Crazy Cars
GenreArcade Racing
DeveloperEH Productions
PublisherTitus Interactive
Reviewed byndial
Crazy Cars is a racing game developed in 1987 by Titus. The game was released for several home computers like the Amstrad CPC, Commodore 64, ZX Spectrum, MSX 1 & 2, PC (MS-DOS) and the Apple Macintosh Classic to name a few.
Following in the style of Out Run, Crazy Cars gives you the chance to get behind the wheel of four different high performance sports cars: Mercedes SL, Porsche Carrera, Lamborghini Countach and Ferrari GTO. You have to drive as fast as you can to get from Florida to Malibu through six stages within a specific time limit. You start with the sports Mercedes racing against all those other cars you would rather be driving. Not only are the steep turns and the opponent fast cars to contend with but the road also has dips and bumps of varying heights. When you get onto those bumps your car jumps into the air losing traction and speed. Completing each track is not really difficult and it doesn't need too much practice. After completing the sixth course you step into the next car and race over the same courses but this time within a decreased time limit! Well, Crazy Cars doesn't really offer anything new to the genre, rather than the feature to drive different cars upon completing all stages. Its successors, Crazy Cars II and Crazy Cars III are the ones that made some difference I think!

The graphics on the Atari ST are quite nice for an early 1987 racer. The car models are greatly drawn and are some of the prettiest car models in any racing game of the time! The Atari ST version runs in 16 colors (in contrast to the Amiga version that has around 40 colors on-screen) and plays quite good though the framerate suffers a bit. As in all other versions, the movement of the track is obtained by horizontal bands that work well at low speeds but at high speeds they simply flash from one shade to another. In contrast to the jerky movement the road twists into bends very smoothly. The game's sound on the ST is adequate with a few car engine and braking sound effects and a nice Hard Rock style introductory tune.
  • Crazy Cars
  • Crazy Cars
  • Crazy Cars
  • Crazy Cars
  • Crazy Cars
  • Crazy Cars
Gameplay sample
Comparable platforms

2 colors
Apple Macintosh 68k

47 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

4 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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