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Game info
AtariST

Operation Stealth

Operation Stealth
GenreAdventure
DeveloperDelphine Software
PublisherDelphine Software
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Back in 1990 the new Stealth fighter was the most sophisticated aircraft in aviation history. Invisible to radars, able to fly low and fast, and equipped with state of the art weaponry and avionics, it's was the pride of the US Air force. Unfortunately for the Americans, Stealth is stolen. Operation Stealth takes you into the quest of searching for the stolen tech, in an adventure game with good graphics and a great storyline. The game was released by Delphine Software for the Commodore Amiga, Atari ST/E and DOS.
 
Review
Operation StealthSTORY / GAMEPLAY
The CIA calls in their top undercover agent John Glames to hunt for the missing high-tech combat aircraft. Using his skills, ingenuity and an array of gadgets, John sets off to the exotic South American state of Santa Paragua, where the ruling Military Dictator (at the top of CIA's suspects list), in search for the stealth fighter. He is in a hurry though as the KGB is already informed about the incident and their agents are hot on its trails.
Operation Stealth includes all the addiction an interactive adventure offers and it's 100% mouse-driven, making it highly playable. You move Glames around exotic locations, pick up, examine, and use objects and in general interact with the scenery and any characters you meet, all with just a click.
The better you get, the harder are the puzzles to solve. Places may seem normal and empty of any information but you must examine everything and you may discover the strangest of things in the strangest of places! Glames must solve many puzzles as he starts to unravel the story -breaking into safes and blowing things up, for instance, but there are also less obvious things that must be done in order to complete your mission (i.e. by buying a carnation from a florist or exchanging money at the bank and many seemingly trivial things that are actually of vital importance). The game offers a few action sequences as well.
Operation Stealth has a totally engrossing story and once you start playing, it is doubtful that you will stop until you complete it. A brilliant game from Delphine!

GRAPHICS / SOUND
The overall presentation on the Atari ST version is impressive. The graphics are well presented in 16 colors and the exotic scenery gives the game the feel of a James Bond story. The animations are well designed and the overall playability of the game makes for an engrossing and addictive experience. Note that the graphics' quality on the ST is quite close to the Amiga, but only sports up to 16 colors on screen. The lengthy intro sequence gives the game a movie-style opening and sets the standards for what is about to follow. Operation Stealth is surely a beautiful interactive adventure with some neat touches of animation like the greasy looking airport officials and the way the hero purposefully strides from one scene to another.
The sound is adequate enough, with a few basic sound effects (not sampled on the ST), a number of short tunes covering particular scenes and a quite groovy title music.
 
Screenshots
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
 
Comparable platforms



16 colors
Atari ST



32 colors
Commodore Amiga OCS/ECS



224 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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