Atari ST games list! 
Total reviews!
Handheld: 57
16/32bit Computers: 797
8bit Computers: 411
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Retro Partners!

Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Random Old Ads!
Game info


DeveloperImage Works
PublisherImage Works
Reviewed byndial
Bloodwych is a RPG, dungeon crawler game, similar to Dungeon Master or Bard's Tale, in which you explore a large complex, bumping off the bad guys while attempting to complete the quest. The game has a two-player mode which was something unique to its genre. Bloodwych was released for the Commodore Amiga, Atari ST, PC (MS-DOS) and the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum computers.
The land of Trazere has been destroyed by an ancient evil. In times long past the Bloodwych, a council of powerful sorcerers was betrayed by an evil person called Zendyck. Now Zendyck rules unopposed and Trazere is suffering an age of darkness. But the Bloodwych are tougher than Zendyck thinks. Using arcane magic they gather the last sixteen champions in the land and transport them into the castle of Treihadwyl, the home of the evil Zendyck. And this is where your quest begins..! You now have to find four magical crystals and finally destroy Zendyck. The castle is pretty large, and contains all sorts of enemies. It is important to know where you are, so it would be a good idea (a very handy solution back in the days) to draw a map as you explore. The character's statistics, hit points, magic and inventory are laid out on the left of the screen, while the picture of your character and his buddies are on the right. Much like the Dungeon Master (and the like), the system is easy to use and is quite clear. You get magic points based on your character's class that increase by gaining a new level. Of course each character has ratings for strength, intelligence, charisma and agility, and belongs to a character class (fighter, mage, assassin, and adventurer) and a magic class. You can talk to strangers as well as some of the enemies. Bloodwych also offers a two-player option (the screen then is squeezed making it too difficult to distinguish objects etc), which lets you both have a party of four, trade items and help or hinder each other! There are plenty of spells to find and cast, characters to recruit to your party, puzzles to solve and baddies to kill so, virtually, the game is identical to the Dungeon Master. Overall, Bloodwych is a good RPG that requires a fair degree of concentration and strategy!

The graphics do the job fine and the majority of the 3D corridors are identically (but beautifully) drawn. The various traps, doors and monsters found inside the castle are displayed greatly animated in the main window. Note that the Atari ST and the Amiga versions are identical in colors and details. The game's sound is good too, offering some creepy sound effects (some of them sampled), but comparably tthey are inferior to the Amiga version.
  • Bloodwych
  • Bloodwych
  • Bloodwych
  • Bloodwych
  • Bloodwych
  • Bloodwych
  • Bloodwych
  • Bloodwych
  • Bloodwych
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
No comments added yet
Login to leave your message!
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Design & Developed by ndial
Free counters!