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Atari ST games list! 
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Handheld: 57
16/32bit Computers: 797
8bit Computers: 411
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Dyna Blaster

Dyna Blaster
GenreAction Puzzle
DeveloperHudson Soft
PublisherUbi Soft
Reviewed byndial
Dyna Blaster is a really addictive action arcade puzzle game, especially when played in multiplayer mode. The simplest games are often the best and this is definitely the case with Dyna Blaster. The game was initially released by Hudson Soft (as Bomber Man) for the arcades, NEC PC Engine and Sharp X68000 and was praised for its and addictive great gameplay. Dyna Blaster was later ported to the Commodore Amiga, Atari ST/E, Nintendo NES and PC (DOS) systems.
The basic concept behind this game is quite simple: You run around a maze and plant your bombs (that detonate within 2 seconds) to explode walls as well as each and every enemy to finally unlock the portal and proceed to the next level! You can collect a variety of power ups to get extra bombs and more powerful or timed explosions. There are a few mystery bonuses that can either help or hinder your efforts, depending on how lucky you are! Note that if a bomb blast hits another bomb, that second one will go off as well (Domino Effect), so you must make sure you're far from this. Dyna Blaster has 64 levels of colorful and different pattern mazes and in some versions it comes with a special dongle (which is also Dyna Blaster's copy protection) that fits into your serial port, allowing 2 extra joysticks to be plugged! Thsi way you'll have an up to 5 players gameplay (four with joysticks and one using the keyboard)! The first one to score five victories is the overall champion! Surely the single player mode is very addictive but in head to head but a 5 Vs 5 is truly awesome! Running around a brick-wall blocked maze while trying to avoid multiple explosions, an unfriendly jelly-like ghost and 4 more "sadistic" players requires total concentration, fast reflexes and the ability to stay calm under pressure. Can you stand the heat?

The game's graphics on the Atari ST are simple and awesome with colorful sprites and cool mazes.The sound includes a suitable chip tune and those all important explosion effects that add a lot to the game's, already addictive and fun, atmosphere. This game is a must for every Atari ST user!
  • Dyna Blaster
  • Dyna Blaster
  • Dyna Blaster
  • Dyna Blaster
  • Dyna Blaster
  • Dyna Blaster
Gameplay sample
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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