
STORY / GAMEPLAY
Set in the Ancient Greece, you are a mighty warrior who has a chance to beat the Gods and gain immortality. To achieve this you must fight mythological creatures (like Griffins, Satyrs, Warriors and more), confront big bosses, avoid traps and solve some minor puzzles through the game's different levels. On the way, you'll need keys to open wooden doors and you must find some valuable goods that'll make you stronger (like potions, weapons and more). Gods follows the standards of a multi-directional scrolling action adventure with platform and slash 'em up elements and a few catchy puzzles to solve (mainly activating certain combinations of levers / switches in order to open doors). There is a variety of weapons to collect which are crucial since you start your fight throwing small daggers. Each level is swarmed by flying or walking monsters of any size. There are also some traps here and there, like spikes, flames, arms coming from walls and more. In each stage your goal is to find -and open- the door to the exit and beat up the big (sometimes REALLY big) boss. The difficulty level increases gradually, which makes the game highly playable though it sometimes gets frustrating when trying to jump from one platform to the other and there are too many foes attacking you at the same time.
GRAPHICS / SOUND
The Atari ST visuals are almost identical to the Amiga version with some minor detail differences. The ST runs at 320x200 pixels, with 20 to 60 colors on-screen (the Amiga version offers exactly the same amount of colors but in a higher resolution), greatly done sprites (some of them large) and good scrolling and sprite animation. The Amiga version though runs a bit smoother. The ST's sound is wonderful too, featuring a nice intro music by Nation XII and some in-game sound FX that are unfortunately not sampled as in the Amiga.
GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, Amiga, Sega Mega Drive, SNES plus a 2018 remastered version of the game.
The Atari ST version is at 00:21.