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Game info

John Barnes European Football

John Barnes European Football
DeveloperKrisalis Software
PublisherKrisalis Software
Reviewed byndial
John Barnes European Football is a soccer video game developed by Krisalis in 1992. The game was endorsed by popular footballer John Barnes. The game resembles Krisalis' previous video game Manchester United Europe with a few new features and faster action. However, the game suffers from some playability glitches. It was released for the Commodore Amiga, Amiga CD32 and the Atari ST.
John Barnes European FootballThe game offers eight national teams to choose from and play in a national championship (two groups of four teams). All of the eight (available) qualifying teams, and their respective players by 1992, are featured and John Barnes is, of course, in the England line-up. Being a predecessor of Manchester United football game, Krisalis have simply increased the speed of the game, by reducing the visible region of the pitch, and added a number of new features, such as improved pitch side scenery and the varying ethnic groups on the pitch itself. Diving headers, varying weather conditions and highly complex set piece structures have all been included. A nice feature introduced here is the lock mode of the ball, in which if you hold the fire button while running in one direction but point the joystick in another when you release the button, the ball goes in that direction. Also at the main menu you may select the playing length, change weather conditions or enable/disable set-pieces penalty, free kicks etc)
But, as with the Manchester United game, controls are sluggish, and it is hard to dribble with the ball whilst opponent's tackling is precise. Also it is nearly impossible to score when entering the penalty area, as the (computer controlled) goalkeeper dominates there. The computer player is a bit too good, and it gets frustrating when you have to struggle just to keep the ball out of your half! So, this game looks like being best for two-player gaming, which is really playable and fun when playing with another friend rather with the computer.

Graphics are fine, but with several issues here. As with the Amiga, in the ST version Player's animation are rather jerky, and the small view area (in order to increase speed here!) makes things worse as it is not large enough to set up any really good passes. Pitches though are well designed offering several details. The Amiga version offers more pitch details and faster action than the ST version as expected.
The title music nice, and the sound during play is even better. Crowds is lively but not digitized here.
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
  • John Barnes European Football
Gameplay sample
Comparable platforms

29 colors
Commodore Amiga OCS/ECS

24 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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