|Random Old Ads!|
John Barnes European Football
|John Barnes European Football is a soccer (football) video game developed by Krisalis in 1992, endorsed by popular footballer John Barnes. The game resembles Krisalis' previous video game Manchester United Europe with a few new features and faster action. However, the game suffers from some gameplay glitches. It was released for the Commodore Amiga, Amiga CD32 and the Atari ST.|
STORY / GAMEPLAY
John Barnes European Football includes eight National Teams to select and play on a International Championship divided into two groups of four teams. All of the eight qualifying teams, and their respective players in 1992, are featured and John Barnes is, of course, on the English line-up. Being a predecessor to Manchester United football, Krisalis simply increased the game's speed by reducing the visible area of the pitch and added a number of new features such as improved pitch side scenery. The game also features diving headers, varying weather conditions and highly complex set piece. A nice addition introduced here is the lock mode of the ball: You hold the fire button while running towards one direction and point the joystick in another when you release the button and the ball goes in that direction. Also at the main menu you may select the match length, weather conditions or enable/disable the set-pieces of a penalty and a free kick. But, as with Krisalis' Manchester United game, the controls are a bit sluggish and it is hard to dribble with the ball whilst the opponents' tackling is precise. Also, it is nearly impossible to score when entering the penalty area, as the (computer controlled) goalkeeper truly dominates. The computer player is a too good to defeat and it gets frustrating when you have to struggle just to keep the ball out of your penalty area! So, this game is better in two-players mode as it more fun this way. GRAPHICS / SOUND
The game runs on 1Mb ST computers only. The graphics are fine and sport up to 24 colors on-screen, though they have some issues here and there. As on the Amiga, the ST version's animation is rather "jerky" and the small screen (in order to increase speed) makes things more difficult as it is not large enough to set up some really good passing. The pitches are well designed and the title music is good and there are also a few sound effects, though not sampled.
|CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.|
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
|9-bit RGB 512-color palette |
(16 on-screen and up to 512 in static image)
|No comments added yet|
| ||Login to leave your message!||
|Our featured games|
|Play old-school now!|
|Play ZX on-line!!|
|Play CPC on-line!!|
|Is this my palette?|
|The logo evolution!|
|Beat them All!|