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Atari ST games list! 
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8bit Computers: 411
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16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Stunt Car Racer

Stunt Car Racer
GenreRacing Sim
Reviewed byP.Dial
Stunt Car Racer is a quite unique racer developed by MicroStyle for the Commodore Amiga, Atari ST/E, PC (MS-DOS), Amstrad CPC, Commodore C64/128 and Sinclair ZX Spectrum home computers.
Stunt Car Racer STORY / GAMEPLAY
There's no story here since it's a racing game! In Stunt Car Racer, each race takes place on a roller-coaster style track, made of bumps, jumps, ramps, high banked curves and other challenging obstacles! This makes the control of your vehicle quite tricky and may occasionally find yourself whizzing off the track and either completely wreck it or lose valuable time (and distance) waiting to get back on the track. And remember! You're not racing alone in every circuit! A second vehicle lines-up beside you on the grid and the driver is just as ready to win the race as you! The main goal in Stunt Car Racer is to beat your opponents through each 3-lap race. A great feature of this game is that it supports link gameplay via serial ports (two Amigas or two Ataris). But wait! Here's the most impressive thing? The game can also be played if you even connect an Amiga with an Atari ST! Oh yes! You can play with a friend via linking both computers together! And believe me, the two player mode is more than fun!

Stunt Car Racer looks cool. Everything is presented in 3D vectors (the car, the tracks and the backgrounds). The ST visuals are identical to the Amiga (quite logical since this game can be played by connecting both computers together). The only details in 2D are your car's interior and engine. This way, the developers have given the game an effect of intense speed! Each track undulates realistically and it's designed in a way that it doesn't need too much detail. Note that the PC (MS DOS) version runs on EGA graphics and the speed is a bit faster and smoother (due to the PC's higher CPU clock) compared to the ST and Amiga! The game's sound is also cool, offering a few nice sampled engine and car crashing sounds.
  • Stunt Car Racer
  • Stunt Car Racer
  • Stunt Car Racer
  • Stunt Car Racer
  • Stunt Car Racer
  • Stunt Car Racer
  • Stunt Car Racer
  • Stunt Car Racer
  • Stunt Car Racer
Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
comment on 2009-10-18 19:31:51
FreddyJoin Date: 2009-09-07
Hard to play it up to level 3 but always curious to win a race. Fast 3D animation on my Atari 520STFM.
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