Atari ST games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Shooter
DeveloperOptimus Software
PublisherGremlin Graphics
Reviewed byndial
Pegasus is a classic side scrolling platform shoot em up game offering two different types of gameplay, the flying and running part. It was praised for his nice visuals (and sound) especially for the flying sequence, but its rather repetitive gameplay is on the negative side of the title. The game was released only for the Commodore Amiga and Atari ST computers.
After many years of fierce battling, the five planes of existence were invaded and made corrupt by Satan. He wasted no time in filling them with his own creatures, foul abominations of nature. It seemed that nothing would be able to ever regain and save the ancient worlds. Satan has decided for something cataclysmic. Travelling the five planes of existence ha has shattered the magical crystals which hold the souls of Death, Nature, War and Fate. Without them to keep the forces of magic in balance chaos will take over the mortal world. Terrible catastrophes will bring normal life to a stop. Earthquakes will destroy cities, floods will kill millions. However, there is a brave hero, named Perseus who can save the world. Flying on the back of his faithful companion, Pegasus, he takes to the skies killing the creatures of the night. The game is set over five levels, one for each of the crystals and a final level in...Hell. Each level is further split into ten stages. The first five are the flying sequences with your pal Pegasus, while the second five are sightly different, in which you dismount Pegasus to explore on foot. You run, jump and fight your way across the land. Creatures attack from the air and land. They come in varying sizes and powers and some take more shots to eliminate the others. The smaller minions can be dealt with easily, just a couple of daggers will do the job. The larger man eating creatures require a lengthy bout of blasting with spears and crossbows. At the end of each level is a Guardian. These are larger and harder to kill. Of course there are several bonus to collect in form of crystals, to either restore your health or upgrade your sword's fire balls (oh yes, your sword in the flying section, shoot fireballs). Some crystals will be found, some waiting to be collected, others only appearing after enemies have been destroyed.In the flying sections, crystals are used to increase the power of your weaponry while in the running sections crystals will increase the power of your sword as well as restore your health. Also in the running section, by collecting 30 crystals will also give you a special magical sword that will launch a fireball in front of you, killing any enemy it hits before they have a chance to reach you.

The graphics on the ST version are rather unimpressive and cannot compare to the way inferior Amiga version. Although the Amiga version offers plenty of neat touches and truly beautiful backdrops with up to 64 on screen, lighting flashes, bucket load of parallax scrolling, the Atari ST version looks and feels quite poor except for the foreground details. Pegasus and Perseus animation is still truly incredible, but again lots of detail is missing and mainly the design here is based on a few rocky-style details in the foreground along with a shades of blue at the backdrop!
The sound is on the same standards, with spot effect for every single bullet and explosive noises, in contrast to the Amiga version which offers a handful opf digitized sound effects (e.g. thunder punctuates the explosions and zap effects). Of course there is a nice introductory tine, but still this does not save the day. Overall, the ST version is a bit disappointing, and probably and STE enhanced version would be really appreciated back then...
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Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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