STORY / GAMEPLAY
As a super-skilled stuntman you are hired to shoot another mega action movie by a top director. To get the scenes right you must complete four death defying stunts and your mission is to fly through each scene and land, but you have a limited number of takes (those are your lives actually) to get it right or you will be fired (or even worse, destroyed). In each level you pilot a different fighter. On the first level a Spitfire, a combat chopper on the second, a Phantom F4 on the thrid and a delta-wing jet fighter on the fourth. Along fighting, you can collect extra weaponry but you must use your smart bombs wisely as there are not too many and they prove useful especially against incoming heat-seeking projectiles. The enemy squadrons vary from jet fighters to combat choppers, missile launchers or even ships!
Sky High Stuntman looks, sounds and plays great but it is also extremely hard to survive. Even if you are able to memorize flight paths, the screen is overwhelmed by enemies and the smart bombs that wipe out everything on screen are limited. On the other hand, the resemblance to SWIV is either a boom or a drawback, depending on your personal liking.
GRAPHICS / SOUND
The graphics on the ST version are good, with quite smooth vertical scrolling, up to 14 colors on-screen and fast moving sprites, a fact that's really impressive and seems that this game pushes the ST's hardware and -fortunately- there are only a few slowdowns.
The game's sound does not support simultaneous sound effects and music so you'll have to select either sound effects or music. The sound effects, though not sampled, are solid gun-shots fulfilling their purpose but doing little to enhance the game. The in-game and the intro music are both quite catchy.
Our gameplay video includes both the Amiga (OCS) and the Atari ST versions of the game.