Atari ST games list! 
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8bit Computers: 416
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16bit Consoles: 88
32/64bit Consoles: 107
128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Test Drive

Test Drive
GenreRacing Sim
DeveloperDistinctive Software
Reviewed byndial
Test Drive is a racing simulator developed by Distinctive Software and published by Accolade in 1987 for the Amiga, Atari ST, Commodore 64, DOS, and in 1988 for the Apple II. With this game, it didn't matter the driving simulation itself as it was relatively boring. What really mattered was the excitement at sitting in the driving seat of a few of the most exotic cars back in the days, with nicely detailed and resembled dashboards!
You've got five cars to choose from: Porsche 911, Ferrari Testarossa, Lamborghini Countach, Lotus Esprit and a Chevrolet Corvette. When you've made your decision you're placed behind the wheel and have to drive the car through five stages along a winding mountainous road. Your view of the game is as if you were in the driving seat of the car looking through the windscreen. The road has a sheer drop on the left and a solid, steep bank on the right. Not only are you trying to keep your car on the road and in the right lane, but you also have to contend with on-coming traffic, Sunday drivers and the ... police. The local police are well aware that some people use this particular road to test fast cars and so they're always waiting with their radar guns to trap the unwary speedster (that is you). Should you get caught in the radar speed trap (attached in your sun visor), you have to decide whether to try and outrun the cops or pull over and pick up a speeding ticket.
Control of the car involves pushing the joystick or keys forward to accelerate, back to brake and left-right to steer. Pressing fire normally changes gear (but you can choose automatic too) and you have then to move the joystick as if it were the gear stick up or down to change gears. Note that, if you reach the maximum of your car engine's RPM, the engine blow up (thus losing one life) and getting your windscreen broken too. Also note that, each car performs differently (this is why the game offers pretty nicely detailed information of each car at the main menu), so once you've become familiar with one car, you can try and master another.
Test Drive was an innovation back in the days, especially for the excitement at sitting in front of a steering wheel of a famous sports-car, resembling in high detail its real dashboard too, and it didn't matter the driving simulation itself.

The Atari ST version offers great visuals although using lower number of on-screen colors compared to the Amiga. But the ST version runs a bit faster! As with all 16 bit versions, the perspective is from inside the car and is presented with impressive details that prompt to reality. All indications from gear shifting to torque changing are shown in a realistic way. The surroundings are pretty decent, with cars on or opposite your way, mountains, road signs etc.
. Soundwise, the game here offer ambient or engine sounds (but not sampled), as well as a catchy introductory tune with speech.
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Gameplay sample
Comparable platforms

11 colors

29 colors
Commodore Amiga OCS/ECS

19 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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