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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
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Night Hunter - AmstradCPC
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Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
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Blazing Lazers - pcengine
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Game info

Advanced Destroyer Simulator

Advanced Destroyer Simulator
PublisherU.S. Gold
Reviewed byndial
Advanced Destroyer Simulator won no award for detailed simulations but deserved credit for its simple to play arcade style action. Use all guns, launch torpedoes, take evasive action, do whatever is necessary to complete your mission. With clear, crisp graphics and fiery sound effects, the game is the one that satisfied action-hungry captains back then, who didn't want the pressures of fiddling with all the gadgets and activities that in-depth simulators offer.
Advanced Destroyer SimulatorSTORY/GAMEPLAY
In Advanced Destroyer Simulator (ADS) you take the role of the captain of a British destroyer during WW2. Your duties will range from hunt and destroy missions against enemy cargo convoys protected by warships, to evacuating allied forces from the beaches. There are three separate theaters of operation: the English Channel, the Mediterranean Sea and the North Sea. The North Sea has plenty of Fjords in which it is simple to hide the ship. The English Channel is open and clear of obstacles but is on the front line of combat and crawling with both friendly and enemy vessels. The bases in the Mediterranean are surrounded by enemy territory and are on constant alert. Your ship is HMS Onslaught, a DD 231 type destroyer, with a fine firepower consisting of three turrets (each with two 120mm cannons) and two torpedo tubes (each capable of launching four torpedoes).
You control the destroyer using the joystick to manipulate the ship and the keyboard for any other functions. To fight the enemy, you can choose between 15 available missions with each time a precise target or with DELTA mission in which, you are the one to choose your target is an environment and date which differs each time. Using radar, sonar (to locate the submarines) and the maps you can maneuver the ship to within firing range and the switch over to the torpedo room (to hit either ships or submarines when they surface to renew their oxygen) or cannons to launch your attack. Controls of the ship have been restricted to the joystick for moving, and the function keys and a few keys for rotating and firing the (selected) cannons, use (side-selected) torpedo tubes, activate binoculars, view maps and get damage reports. Sailing around to meet your target might take a bit long, but fortunately with the in-game time-shift option (very popular back in the days especially with the flight sims) you can avoid long travel times before you get to the action and shooting bit. Just remember that this option can be only activated through the map and only when you’re not close to land (there will be an warning on the screen for that).
ADS was one of my favorite simulators on the Amiga (and ST), with an easy to learn gameplay and nice crisp graphics. A more action-oriented than simulation-oriented game though, but to me a little gem, well worth playing it (if not happened back in the days)

The vector 3D graphics are adequate for this type of sim, with quite fast animation while the sound compliments the game well. Details and color palette looks like being identical between the ST and Amiga version. The 3D ship models are basic, but do the job just right. I liked the animated water effect of the bombs hitting the sea. Sound offers several sampled effects such as the ship's engines, thunder of your cannons, sonar searching sound, alerting sirens when enemy ships are on sight, standard boom type explosive noises etc.
  • Advanced Destroyer Simulator
  • Advanced Destroyer Simulator
  • Advanced Destroyer Simulator
  • Advanced Destroyer Simulator
  • Advanced Destroyer Simulator
  • Advanced Destroyer Simulator
  • Advanced Destroyer Simulator
  • Advanced Destroyer Simulator
  • Advanced Destroyer Simulator
Comparable platforms

26 colors
Commodore Amiga OCS/ECS

26 colors
Atari ST

36 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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