Toyota Celica GT Rally is a 3D racing game in the likes of Accolade's Test Drive, developed for the Atari ST, Commodore Amiga and PC (MS-DOS), Amstrad CPC and ZX Spectrum. This game took the racing genre of the era, into another dimension.
Review
STORY / GAMEPLAY Toyota Celica GT, is quite decent for the 8bit and one of the most realistic driving games for the 16bit home computers. Your task is to drive your Toyota Celica and beat your opponents (time is the most important), through 30 demanding levels from rainy England to snowy Finland and the sandstorm hit Mexico! Your only weapon to this is your skills in driving and of course the guidance from your co-driver (much useful when low visibility is countered such as when racing under snowy conditions. On the 16bit versions, the co-driver will give some guidance, but should you want every bend and turn indicated you'll need to carry out your own co-driver preparation. The way the co-driver is acting can be altered the way you want by selecting the racing map area and instruct where your co-driver should indicate the soft or hard turns! The game also supports reversed steering, an impressive for its time addition in the racing games genre! The gears can be manual or automatic. Toyota Celica GT is one of the most impressive rally games ever released for the home-computers of the 90s!
GRAPHICS / SOUND The ST version is technically identical to the Amiga since is the main source for the Commodore version of the game. Toyota Celica's graphics are -in one word- superb. The game features great dashboard view and racing tracks with different weather conditions (just look at the snow dropping at your windscreen), realistic view of the driver shifting and turning the wheel (supported only on the Amiga, ST and PC versions). The game's visuals include a mix of 3D and pseudo-3D objects such as houses, trees etc but only with 16-20 colors on-screen. Comparably, the MS-DOS version is way different in graphics (more detailed) and the game looks like it's being re-programmed for the IBM-compatible computers. The Atari ST version occasionally has some framerate problems and it looks slower than the Amiga, but this is not enough to ruin the experience. The game is very playable and fun in every aspect! The game on the Atari ST computers has some great sampled engine effects, a digitized co-driver voice and a cool, 70s style, intro music but of lower sampling rate compared to the Amiga.
GAMEPLAY SAMPLE VIDEO On our video below you may watch the Amstrad CPC, Atari ST and Amiga OCS versions of the game.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).