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Game info |
|  | Indigo |  | Genre | Action Platform | Developer | Psygnosis | Publisher | Psygnosis | Released | 1993 | Rating
 | Graphics: | 7.5 | Sound: | 7.5 | Gameplay: | 7.5 | Overall: | 8.0 |
| Reviewed by | ndial | Indigo is an action platform game with pleasant gameplay, nice graphics and cute sound, for which Psygnosis had plans to launch it on the Commodore Amiga and Atari ST computers in Sept. 1993 but none of these versions were officially released. According to designer & coder Stéphane Belin, the game was due for release by Psygnosis in 1993, but was inexplicably cancelled shortly before the release date when it was nearly complete. It is really weird this one never got released, although almost finished, but eventually only in 2005 the game became available for non-commercial use by Stéphane Belin. |
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Review |
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STORY / GAMEPLAYThe story is common. Jump around each level to find the keys needed to activate the exit in order to progress to the next chapter. During the game, you will find loads of power-ups. Hostile creatures, most of them in the form of robotic creatures, lurk in these levels, and they come in many forms. There are limited weapons in the game, so your little hero, wearing a rugby helmet, must jump on them to kill them or use limited arsenal such as throwing those rugby's ellipsoidal balls. The action is a stereotypical platform mayhem (e.g. reminded me Robocod) and basically all you have to do is to run, jump, squash, shoot and generally splash your fins around, defeating baddies and killing massive bosses every two stages or so, in a joyful and very colorful wrap!
GRAPHICS / SOUNDIndigo is a beautiful game and the action is incredibly fast and smooth. The game's visuals look great, with nicely drawn backgrounds and animated sprites. The graphics are big, colorful and very detailed, and remind me a mix of Robocod and Magic Pockets, although this is much more cutesy I think. The ST version is a little slower and less responsive at times compared to the Amiga version, but both share the same quality interms of backdrops, details and colors. Sound and music are similarly effective. Sound effects are again the standard boom type explosive noises fulfilling their purpose, but doing little to enhance further the game. The music on the other hand is great. | |
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Screenshots |
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Comparable platforms |
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Hardware information |
| Atari ST CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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 | 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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