Atari ST games list! 
 
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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Wrath of the Demon - Commodore64
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Barbarian - AmstradCPC
Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
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Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Fire and Ice

Fire and Ice
GenreAction Platform
DeveloperGraftgold
PublisherRenegade Software
Released1992
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Fire and Ice: The Daring Adventures Of Cool Coyote (now that's a long title) is a computer game released by Graftgold in 1992 for the Amiga OCS/ECS and the Atari ST/E. Two years later, an enhanced CD32 and Amiga AGA versions followed.
 
Review
Fire and IceSTORY / GAMEPLAY
You control a cute coyote named Cool on a quest to go through eight worlds in pursuit of the evil wizard Suten. In each level you collect fragments of a key that will grant you access to the next part. Those fragments can be obtained by killing other creatures that swarm the area. You can attack a creature by shooting ice pellets at it and freeze it. Note that this causes no actual damage and the freezing state will stop after a while so you must kill it when it's still frozen. There are also some hidden warp gates that can transport you to other lands and possibly hidden bonus zones. The game is a good looking but hard jump and run platform with pretty sensitive controls! You'll need quite some skill to get Coyote where you want since the ice world platforms are very slippery.

GRAPHICS / SOUND
Both foregrounds and backgrounds on the Atari ST version sport an impressive amount of around 65+ colors and scroll smoothly enough with some cool sprite animations. Nevertheless some details on the foreground, like the shimmering water at the bottom of the screen, are missing here in contrast to the Amiga OCS/ECS. As for its sound, the Atari ST version features some cool (literally) in-game sound effects and a catchy music.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, STE and Amiga OCS versions of the game.
The Atari ST version is at 00:21.
 
Screenshots
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



123 colors
Commodore Amiga OCS/ECS



78 colors
Atari ST



96 colors
Atari STE



245 colors
Commodore Amiga AGA
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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