Atari ST games list! 
 
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16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AtariST

Night Hunter

Night Hunter
GenreAction Platform
DeveloperUbi Soft
PublisherUbi Soft
Released1989
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Dracula is in trouble (this time) and must defend his precious...(dead) existence. Night Hunter is an action platform game from Ubi Soft, originally created for the Atari ST computers in 1989 and released later on the Amiga, Amstrad CPC, Sinclair ZX Spectrum and DOS.
 
Review
Night HunterSTORY / GAMEPLAY
Night Hunter exploits the adventure of Dracula hunted by Von Helsing, a gallant vampire killer. The game has ten (10) levels of in which you must collect five keys and three parchments to further proceed. Dracula finds himself trapped inside a castle, fighting other creatures of the night, including... humans! You need to always feed by biting humans and drinking their blood to replenish your blood supply, otherwise you'll be left for dead! The game's objective is split into different levels each one including 20 panels. To go from one level to another, Dracula must collect 8 objects and find a magic door (a blue or red one). The 8 objects are 1 scroll, 1 red bottle, 1 cross and 5 keys. Each key enables you to open a door that leads you to other screens of the level. By the time Dracula passes through 5 levels (reaching a town), he has to collect these 8 objects and find the medallion to go to the next level. The enemies vary from armed humans (with arrows, axes, wooden stakes, crosses), rats, to even walking skeletons, flying witches and... priests sprinkling holy water! You will also encounter policemen shooting silver bullets! As the mighty Prince of Darkness, you have the ability to transform into a werewolf and a bat! The werewolf allows you to jump over traps on the floor and on platforms while the vampire bat allows you to fly over water and quickly reach higher areas of the level.

GRAPHICS / SOUND
The graphics on the ST are beautiful, the sprites are funny and the animation is swift. There are several details on each level varying from indoor castle graphics (with i.e. coffins and animated candles found everywhere) to outdoor landscapes, city blocks and so on. Technically, the ST version has 16 colors on-screen (comparably the Amiga has 20+) but still the two 16bit versions look equally good. The sound on the ST is limited to sound effects only with no in-game music, but they are all sampled and add a lot to the game's creepy atmosphere. As the game loads, a loop of a sampled horror music opens the game. Overall, the ST version is one of the best action platform games ever created for the 16bit Atari home computer.
 
Screenshots
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
  • Night Hunter
 
Comparable platforms



20 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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