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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info

Flimbo s Quest

Flimbo s Quest
GenreArcade Platform
DeveloperSystem 3
PublisherSystem 3
Reviewed byndial
Flimbo's Quest is a 2D platform game published by the British software house System 3 (later renamed to Studio 3 Interactive), for the Commodore 64, Amiga, Atari ST and Amstrad CPC. Note that a ZX Spectrum version was developed but never released.
Flimbo s QuestSTORY / GAMEPLAY
In this multi-scrolling platform game, a mad scientist called Fransz Dandruff has created a machine that can draw for him the life energy of every living thing, thus extending his own life infinitely. To provide this energy, Dandruff kidnaps Pearly, a beauty queen from Dewdropland. Her boyfriend Flimbo sets off to save her. You control Flimbo through seven distinct levels, collecting scrolls for the wizard Dazz Bazian, to help him create a spell that will send Flimbo to the next level. The levels are free to roam and some exploration is necessary to find the scrolls from enemies dotted around the lair, as well as to reveal other secrets, such as banks and various power-ups. The power-ups can be bought in Dazz's shops, along with individual letters or complete passwords. The game is pretty tough at times but yet it's not frustratingly difficult to play. But, the player must have in mind that Flimbo cannot duck, so he must be careful of the multiple platforms that an enemy strolls and can easily hit Flimbo in the head and kill him. Also there is no energy bar here. If an enemy touches Flimbo, it's an instant loss of a life. Apart from its toughness, Flimbo's Quest is among the most decent platforms games developed for the 16bit home computers.

The Atari ST version offers nice and colorful graphics (16 colors for the main gameplay area and a few more for the panel at the bottom). The scrolling suffers a bit but in an acceptable level while the sprites are nicely animated. The backgrounds are detailed and move nicely enough using a few levels of parallax scrolling. On the downside (and this stands for the Amiga version as well), the foreground scenery is at times almost identical to the background parallax, making it difficult to avoid the attacking enemies! The Atari ST version features a cool intro music and some nicely composed in-game tunes, along with a bunch of decent sound effects (though they are not sampled compared to the rival Amiga version). Overall, I really like this game and for the ST standards, it looks and plays like charm.
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

39 colors
Commodore Amiga OCS/ECS

22 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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