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Game info |
| | Falcon | | Genre | Combat Flight Simulation | Developer | Spectrum Holobyte | Publisher | Spectrum Holobyte | Released | 1988 | Rating
| Graphics: | 8.0 | Sound: | 9.0 | Gameplay: | 9.0 | Overall: | 9.0 |
| Reviewed by | ndial | The hype with any F-16 flight simulators, starts right here! Falcon F-16 is the first and one of the best F-16 combat flight simulators ever developed mainly on the 16bit home computers. The game was initially released for the 8bit MSX computers in 1984 and for the Apple Macintosh (Classic) in 1987. It was later developed for the Atari ST/E, Commodore Amiga, PC (DOS) home computers and the NEC PC Engine/TurboGrafx-16 video games console! |
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Review |
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STORY / GAMEPLAY Falcon is the first and one of the best combat flight simulators I have ever played on the 16bit home computers. It's an authentic flight simulator and offers everything a player wanted to experience to its fullest, back in the days! So many players have invested plenty of flying hours (like me!) playing it. The missions provide dogfights and bridge bombings and they are designed for successive play, so anything you achieve on a previous mission will influence the outcome of any upcoming attempt! What is your final goal? Total destruction of highlighted ground targets and -of course- enemy MIGs! The ground targets vary from tanks, trains, amphibious landing crafts, trucks, bridges and ground-to-air missile sites! Sometimes the opposing jets make some very cool maneuvers while your plane's electronic displays and radars resemble the real thing with great success, giving you 4 different styles of HUD (Head Up Display). Not only can your plane barrel-roll and scissor; the enemy planes can too! Actually, the Artificial Intelligence recreates the moves of an actual pilot and the reactions of an actual F-16. This is one of the earliest games to offer a head-to-head gameplay by linking two machines. It comes with a massive manual, showing in details all those functions and maneuvers, mainly written by actual F-16 pilots! Note that the game supports head-to-head battles with another human opponent too (via direct computer link)! Well done Spectrum Holobyte! Your game is a masterpiece! GRAPHICS / SOUND The ST version features good visuals with detailed (for its time) terrains and aircraft models. The gameplay action on the ST is faster compared to the Amiga 500, due to the fact the ST has a higher clocked CPU than the Amiga (OCS). The sound is awesome, especially on the 1MB RAM models (1040ST)! It offers tons of combat, sampled sound effects like the aircraft's engine, the weapons' firing, the HUD's lock on sounds, the missiles' sound when launched the explosions caused and also the voice commands given from the airbase and the AWACS. | |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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| 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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