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Game info |
|  | Transarctica |  | Genre | Action Strategy | Developer | Silmarils | Publisher | Silmarils | Released | 1993 | Rating
 | Graphics: | 8.0 | Sound: | 6.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | Transarctica is a great action strategy game developed by the French house Silmarils in 1993 for the Amiga OCS/AGA and later ported to the DOS, Atari ST, MAC and Atari Falcon. |
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Review |
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STORY / GAMEPLAY
The story is based on a post-apocalyptic science fiction saga called "La Compagnie des Glaces" (The Ice Company), written by Georges-Jean Arnaud. You are in command of a huge train engine that you navigate through a world frozen due to a new ice age. The engine can pull hundreds of railway wagons, that can carry items you deal with, including mammoths and slaves, military wagons that house soldiers, or a gigantic gun in rails. You can act as a merchant, visiting various cities to obtain the precious coal needed to fuel your iron behemoth or buy new wagons that will improve your trading and your defense power since sometimes you will be attacked by enemy trains. You will encounter a herd of wild mammoths (free trading goods if you have the slaves or soldiers to catch them, and the livestock wagons to transport them) or nomads who will sell you some rare goods at low prices. During your adventure, you will also seek information about the reasons caused this new ice age. The game is divided into two modes; exploration and combat. In Exploration mode, you roam Eurasia using your various facilities and tools, gathering coal for currency and fuel, visiting towns to trade and enhance the train and searching for clues. In Combat mode, the Viking Union is out for blood and meeting with another train triggers a simple battle mode in real-time.
GRAPHICS / SOUND The Atari ST version's graphics are close to the Amiga OCS and they have up to 27 colors but they are used in a way that no one will notice there are 20+ colors on each scene! The interior visuals are colorful and with much detail. The arctic landscapes look great, giving a "cool" atmosphere to the game. The game's sound on the ST version is adequate, featuring a nice intro theme (but of very low sampling quality) and some sampled sound effects. In comparison to the Amiga, the ST version is most of the times sound-less, since the Amiga brief tunes are missing from this version.
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Hardware information |
| Atari ST CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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 | 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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